243,642 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
8 Months Ago
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8 Months Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
8 Months Ago
Merged to main
8 Months Ago
Fixed remaining issues with condition display Now respects updated max condition properly
8 Months Ago
And this
8 Months Ago
Same bounds fix for DirtyControlMapRegion
8 Months Ago
spring joint
8 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
8 Months Ago
Fix NRE on object desyroy (sorry!)
8 Months Ago
Forward controller axis events to managed
8 Months Ago
Forward controller button events to managed
8 Months Ago
Fix errors
8 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
8 Months Ago
Hide terrain component, don't create this manually
8 Months Ago
Update actions.triggers.scene
8 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
8 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
8 Months Ago
Create actions.triggers.scene
8 Months Ago
Make block primitive hollow option work
8 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
8 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
8 Months Ago
Half edge renames
8 Months Ago
Leaderboard backup, run #10204
8 Months Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
8 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
8 Months Ago
Merge RowboatDismountBug -> main
8 Months Ago
Check that the list we get really is empty when we get it, and report if it wasn't
8 Months Ago
Merge RowboatDismountBug -> main
8 Months Ago
Add radius info as well
8 Months Ago
Merge RowboatDismountBug -> main
8 Months Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
8 Months Ago
merge from RowboatDismountBug
8 Months Ago
One more missed collider list free
8 Months Ago
merge from RowboatDismountBug
8 Months Ago
Fixed three cases where we got a pooled collider list and never freed it
8 Months Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
8 Months Ago
Draw open edges with half thickness
8 Months Ago
Leotard LODs
8 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
8 Months Ago
Render open edges with smaller thickness until I render hash marks for them
8 Months Ago
Add PolygonMesh.IsEdgeOpen
8 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
8 Months Ago
Delete more stuff + guns use correct sound
8 Months Ago
Delete some stuff updated surface
8 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
8 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
8 Months Ago
Lock reflection simulator when committing
8 Months Ago
Leaderboard backup, run #10180
8 Months Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default