133,672 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Use property blocks when lerping food color
10 Months Ago
Prefab label
10 Months Ago
Fixed pickup
10 Months Ago
Fixed the fix 114920 Cooking lerp was not working anymore
10 Months Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
10 Months Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
10 Months Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
10 Months Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
10 Months Ago
bees -> crafting_update
10 Months Ago
Fixed not being able to shoot the bbq section
10 Months Ago
Can no longer deploy things on placed hive
10 Months Ago
bees -> crafting_update
10 Months Ago
Merge from crafting_update
10 Months Ago
Increase natural beehive bounds padding
10 Months Ago
Fixed bbq name on loot panel
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
10 Months Ago
merge from cookingv2
10 Months Ago
Hive, coop and workbench crafting gameplay base pass
10 Months Ago
New layout out bbq food points for less overlapping
10 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
10 Months Ago
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10 Months Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
10 Months Ago
exported tiger drag animation
10 Months Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
10 Months Ago
harvesting tea world models / lods icon and icon hookup
10 Months Ago
Rebalanced some hive growth rates
10 Months Ago
- Item changes - Can feed honeycomb to chickens
10 Months Ago
bees -> crafting_update
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
Disabled test gizmo
10 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
10 Months Ago
heliconia rostrata files - models, textures, mats
10 Months Ago
merge from tech-tree-ux-improvements
10 Months Ago
blowpipe texture progress
10 Months Ago
Merge from crafting_update
10 Months Ago
Restored 1p_spectating_grenade_fix
10 Months Ago
Monument biome filter adjustments
10 Months Ago
Restored BeeSwarm changes
10 Months Ago
bees -> bee_grenade2 (again)
10 Months Ago
Jungle ruins S2P
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
10 Months Ago
crafting_update -> bees
10 Months Ago
clean up fridge volumes, more accurate
10 Months Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
10 Months Ago
merge from io_research_table
10 Months Ago
crafter position fix
10 Months Ago
merge from jungle ruins
10 Months Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.