243,633 Commits over 3,898 Days - 2.60cph!
Initial
Improve API, add targets (left/right motor, left/right trigger)
Motor frequency emulation
Remove unused
PWM fixes
Better & simpler motor control
Impulse trigger preview
Haptic editor - Play -> Preview
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled
Remove stuff that we're not using now
More patterns (though defining these in code feels silly)
Apply scales, clean up
More patterns
Stomp active patterns when using raw access API
Docs, allow length scaling
More patterns
Stomp active patterns when using raw access API
Docs, allow length scaling
Create multicam.viewmodel.scene
Brutalist church decals setup
better looking brick blend layers
Save Scene As dialog tries harder to open in a logical place
Don't render camera if its width/height are 0
Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly
If scene view is hidden, still update the scene if we're not playing the game
Remove unused
Move renderingpipelines to engine2
This bounds checking in izCreateBVH is wrong
Add destroy self behaviour state.
Recall coroutine rework.
Revert "Expose SceneTrace etc to ActionGraph"
This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d.
I want to make some of these methods into action nodes, not expressions.
Expose SceneTrace etc to ActionGraph
https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
Mark IActionComponents as obsolete
Don't list obsolete component types in ComponentTypeSelector
Allow .sbproj files to have names
Add EditorUtility.SaveFileDialog
Right click > create model creates a model
Remove all code that calls Sense.Stimulate
Remove OnSensation and calls.
updated level3 lods and colliders to remove last flow blockers to the structure
string fixes and move more text to string files
Throw exception when trying to lock a MixBuffer twice
Leaderboard backup, run #
10228
Shipping container video header
Added basic motorbike entity without sidecar
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
Added talk_06 cinematic animation
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Poster scene backup: 'Light the Way' hero
Brutalist church progress
Delete Input.AnalogInputs/GetAnalog (might re-add later)
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Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
Fixed remaining issues with condition display
Now respects updated max condition properly
Same bounds fix for DirtyControlMapRegion
Fix ByteStream.Write negative offset
Expose MixBuffer's raw pointer in safer way