243,677 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
8 Months Ago
merge from tutorial_island_valid_bounds
8 Months Ago
Halloween missing strings
8 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
8 Months Ago
Tutorial island exist beyond ValidBounds
8 Months Ago
Only interp here if we're a proxy?
8 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
8 Months Ago
Test comment something out
8 Months Ago
Remove these editor checks, we want to still update the mesh while playing
8 Months Ago
Initial commit to fix interp issues and ownership change
8 Months Ago
Polygon mesh and mesh component
8 Months Ago
Use audio materials
8 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
8 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
8 Months Ago
Fixed eggs spawning disabled after warmup
8 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
8 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
8 Months Ago
Partial rewrite
8 Months Ago
▌█▍▊▅ █▌▋▌ ▅▊▋▊▍▊▉▇▊▍▄▊
8 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
8 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
8 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
8 Months Ago
handlebar_moustache fbx test
8 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
8 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
8 Months Ago
Component editor
8 Months Ago
Fixed testing scene/map missing models and incorrect rotations
8 Months Ago
Motor frequency emulation Remove unused PWM fixes
8 Months Ago
merge from main
8 Months Ago
Merge main
8 Months Ago
Merged main
8 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
8 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
8 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
8 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
8 Months Ago
Replaced brutalist church model with the prefab on the scene
8 Months Ago
Brutalist church progress
8 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
8 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
8 Months Ago
final planter fix pls
8 Months Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
8 Months Ago
fix material on the bathtubplanter
8 Months Ago
merge from main
8 Months Ago
Fix text on a few views, punctuation and wrong descriptions
8 Months Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
8 Months Ago
Scientist count bump. Additional AI data.
8 Months Ago
Add 3rd variant to Frontier Planter prefab
8 Months Ago
Fix Abyss text sizing bug
8 Months Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
8 Months Ago
Merge from main