125,640 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Set up motorbike headlight
1 Year Ago
WIP lighting & related files.
1 Year Ago
Merge from custom_wheel
1 Year Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
1 Year Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
1 Year Ago
Styling, fixes RMB to clear slots Added a reset to default button
1 Year Ago
Cut down version of every monument scene spawner prefab
1 Year Ago
Kickstand spring additional lookat
1 Year Ago
kickstand tweak, removed unused sidecar model placeholder
1 Year Ago
Pedal bikes have a chance to spawn on roads
1 Year Ago
Adjust motorbike wheel height
1 Year Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
1 Year Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
1 Year Ago
Trike passenger mount added
1 Year Ago
Trike rear wheels turn, though on the wrong axis
1 Year Ago
Set up bike health
1 Year Ago
Assigned the correct gibs models
1 Year Ago
Merge underwater_fog -> Main
1 Year Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
1 Year Ago
Set up trike cogs
1 Year Ago
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1 Year Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
1 Year Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
1 Year Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
1 Year Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
1 Year Ago
export latest 3p handcuffs anims
1 Year Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
1 Year Ago
Optimised ring road search
1 Year Ago
Basic vehicle visuals port
1 Year Ago
Switch `monument_scenes` convar to be saved
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
1 Year Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
1 Year Ago
further fixes to storage warehouse.
1 Year Ago
updated motorbike kickstand skinning, mask texture, and materials setup
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
1 Year Ago
Forgot the marker!
1 Year Ago
Null error
1 Year Ago
Round prices up to the nearest 5 to make them look nicer
1 Year Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
1 Year Ago
fix material assignment on storage warehouse trims.
1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
more work on geo for storage warehouse.
1 Year Ago
handcuff viewmodel animation updated
1 Year Ago
Block unlock minigame in wounded states
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
merge from wire_slacking/optimisations