252,178 Commits over 3,990 Days - 2.63cph!

10 Months Ago
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10 Months Ago
hide minigun backpack
10 Months Ago
Missed files
10 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
10 Months Ago
minigun crafting fix capacity
10 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
10 Months Ago
compile fix
10 Months Ago
minigun loot setup recoil setup, movement speed setup
10 Months Ago
Restoring old version of BiomeVisuals
10 Months Ago
minigun balance
10 Months Ago
More tweaks on the industrial combiner colliders
10 Months Ago
minigun progress display
10 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
10 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
10 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
10 Months Ago
Fixed industrial combiner snapping and deployment issues
10 Months Ago
Merged main into io_entity_snapping/2
10 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
10 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
10 Months Ago
fix minigun offsets
10 Months Ago
Orbital strafe chance set to 60%
10 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
10 Months Ago
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10 Months Ago
Missed files
10 Months Ago
Manifest
10 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
10 Months Ago
Manifest
10 Months Ago
ForceLabel fixes
10 Months Ago
controller tweaks
10 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
10 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
10 Months Ago
Port controller from industrial platformer
10 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
10 Months Ago
merge from electricity_power_fixes/randswitch
10 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
merge from Dragon_Rocket_Launcher_typos
10 Months Ago
merge from smallsign_stacking_fix
10 Months Ago
merge from workbench2_spraycan_oversized_collider
10 Months Ago
merge from Microphone_Stand_desc
10 Months Ago
merge from underwater_weaponracks
10 Months Ago
merge from CNY_Spear_typo
10 Months Ago
merge from electricty_power_fixes/ceilingligh
10 Months Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
10 Months Ago
Fixed stacking small sign exploit for reals this time
10 Months Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
10 Months Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
10 Months Ago
Fixed microphone stand typo +reload -> +attack2
10 Months Ago
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10 Months Ago
weapon racks can no longer be deployed underwater