161,457 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
12 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
12 Months Ago
removed boat planner folder (files are now in planner folder)
12 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
12 Months Ago
Tropical 4 underwater treatment.
12 Months Ago
Tropical 3 underwater treatment.
12 Months Ago
Tropical1 underwater treatment
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
12 Months Ago
Tropical2 underwater treatment.
12 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
12 Months Ago
Offshore spawn stuff
12 Months Ago
Build area must be free of players and entities for dock & edit to work
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
Covered another case ^
12 Months Ago
Update MustPlaceOnBoat error text
12 Months Ago
Can't try to fire whilst reloading
12 Months Ago
Masked out the rear 50 cal turret body animation
12 Months Ago
merge from boat_building
12 Months Ago
Merge from parent
12 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
12 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
12 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
12 Months Ago
More pivot cleanup
12 Months Ago
Fix another screwed up pivot on the front turret
12 Months Ago
merge from main
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Kayak and DPV can be deployed in deep sea
12 Months Ago
Nest hat reposed
12 Months Ago
Corals
12 Months Ago
Fix slightly off player pivot on front turret
12 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
12 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
12 Months Ago
Bunny hat repose
12 Months Ago
merge from health_info_popup_qol -> main
12 Months Ago
Sapcesuit repose/lods
12 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
12 Months Ago
Adding gibs for explosives component box
12 Months Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
12 Months Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
12 Months Ago
Allow tugboat in deep sea
12 Months Ago
Simple sight update, Icon, textures, prefab and materials.
12 Months Ago
merge from naval_update
12 Months Ago
Make sure to clear the deep sea billboard list after killing them
12 Months Ago
Merge from parent
12 Months Ago
Fixed typo on boat building privilege
12 Months Ago
Quick refactor/cleanup
12 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
12 Months Ago
space station building skin models and gibs files
12 Months Ago
Merge from parent