252,178 Commits over 3,990 Days - 2.63cph!
Fix music player seek not working before audio has chance to start playing
subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
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Decaying pulse, making sure block count texts won't overflow when >100
Code cleanup, moved screens update to invokes
Fixed screen showing not authorised state after logging out
Restored disabled login screen gameobject
Merged main into toolcupboard_retroskin
retro tool cupboard sounds
cargo ship harbor docking/crane/container sounds
Leaderboard backup, run #
10683
Add lipsync component for sound components
Merge patrol heli revision
Fixed bug causing strafe to be locked waiting for rotation
Fixed some napalm bugs
Move further on flee
Orbit strafe now supports napalm
Fixed bug that could cause heli to be aggro'd after death
Fixed crazy flee height
Made rocket aimcone a bit less crazy
Swapped a distance check to distance 2d
Update Crowdin code to call the current version of the APIs because v1 is gone now
reduced orbit strafe distance
Fixed? RPC error on being killed with rocket
disable this in code code object
remove logs
Test chest prefab
Navmesh based chest spawner
Fixed storage monitor missing deploy guide
Wire slacking very first pass, adjustable using left shift + mouse wheel
temp Chest model
Animated chest top
reduce auto pickup radius
Delete RougeFPSTest.scene
remove ui on open
Check in patrol_helicopter_revision
Removed excess logs
Codegen
Debug = false
Set up coins again
Don't go below 0
Can buy chest with coin
More randomized muzzle flash
Orbit now listens to no go zones
Turn test items into prefabs
Start work on item chest
Fixed infinite loop :)
Danger zone score is now weighted weirdly (but it works?)
Check if player is in no go zone before strafing
Fixed bug preventing breaking of orbit
Added should debug boolean
Ensured zone states are only on the server