161,446 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Only try and ram occasionally
12 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
12 Months Ago
Add `cable_dx8` to rope shader whitelist * Whyyyy is it DX8
12 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
12 Months Ago
Set default EditFinishUseInterval to 1 second.
12 Months Ago
Frog boots repose
12 Months Ago
Only fill fuel to 50
12 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
12 Months Ago
Npc aim refactor progress
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Check textures for null in ApplyMipLevels()
12 Months Ago
Check textures for null in ApplyMipLevels()
12 Months Ago
Merge Indirect Instancing Fixes
12 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
12 Months Ago
roof conditionals visual polish various fixes
12 Months Ago
Cannon animation polish pass
12 Months Ago
ak charm anchor position tweak
12 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
12 Months Ago
mp5 charm setup
12 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
12 Months Ago
Updated charm list
12 Months Ago
AK charm setup
12 Months Ago
backpack charm texture updates
12 Months Ago
Updated deep sea map marker tooltip wording
12 Months Ago
Merge from client_cache
12 Months Ago
Wellipets hat repose
12 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
12 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
12 Months Ago
Abyss Hazmat repose/lods
12 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
12 Months Ago
12 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
12 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
12 Months Ago
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12 Months Ago
IsBoatFullyContained uses cached blocks
12 Months Ago
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12 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
12 Months Ago
Client part caching wip
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
merge from naval_update
12 Months Ago
Merge from parent
12 Months Ago
network++
12 Months Ago
merge from playable_monument_scenes
12 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
12 Months Ago
Compile fix
12 Months Ago
merge from cannon_improvements
12 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
12 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
12 Months Ago
scientist_boat_ai -> naval_update