249,480 Commits over 3,959 Days - 2.63cph!

52 Days Ago
Fixed references to human textures being broke
52 Days Ago
Color adjustments for camera
52 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
52 Days Ago
ApplyThrowableAnimations NRE fix
52 Days Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
52 Days Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
52 Days Ago
self:GetTable() => meta.GetTable( self ) (#2154)
52 Days Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
52 Days Ago
siege tower lods
52 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
52 Days Ago
Improved checks inside HasHeadset
52 Days Ago
More balancing Fixed hard crash with laser projectiles running parallel
52 Days Ago
izIsSoft changes
52 Days Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
52 Days Ago
merge from main
52 Days Ago
Scores, update scoreboard Death message prep
52 Days Ago
reset menu tip state when component is enabled
52 Days Ago
Final'ish fire additive
52 Days Ago
Iterating
52 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
52 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
52 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
52 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
52 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
52 Days Ago
Remove logs Fix TilesetComponent upgrade order
52 Days Ago
Update: further review feedback - Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore - Merged backwards compatibility support into existing DelegatedUploadBeginResult class Clean: file rename (since it no longer contains old class)
52 Days Ago
mini crossbow viewmodel anims and skinning edits
52 Days Ago
merge from main
52 Days Ago
workcart_box -> main
52 Days Ago
Fixed compile errors
52 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
52 Days Ago
Add Distance and Falloff to Voice Transmitter
52 Days Ago
workcart_box -> main
52 Days Ago
- Force workcart to drop storage container loot
52 Days Ago
Split up generation procedure into more functions Convert obstacles from World to NavSpace
52 Days Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
52 Days Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
52 Days Ago
Storage monitor server optimization
52 Days Ago
Fireball light animation tuning
52 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
52 Days Ago
Start new save with intro cutscene
52 Days Ago
More cleanup, early out if disbaned or toxic
52 Days Ago
Some cleanup
52 Days Ago
Applied Ian's zero rotation script tweak.
52 Days Ago
Small fireball
52 Days Ago
Dispose of navmesh + heightfield generators Add native obstacle rasterization for box, cylinder and convex shapes
52 Days Ago
Moved Map Camera
52 Days Ago
More fixes
52 Days Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
52 Days Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.