134,341 Commits over 4,262 Days - 1.31cph!

2 Months Ago
Consolidated into new lighting prefab.
2 Months Ago
merge from pivot_or_die
2 Months Ago
Compile fixes
2 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
2 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
2 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
2 Months Ago
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2 Months Ago
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2 Months Ago
Remove disabled gameobject from new UI
2 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
2 Months Ago
Merge from ui_improvements
2 Months Ago
M4 shotgun spawns inside hackable crates again L96 chance lowered
2 Months Ago
Reduced autoturret loot chance (increased too much last update)
2 Months Ago
Removed blue keycard from outpost vendor
2 Months Ago
Boat Vendor now sells DPV for scrap
2 Months Ago
DPV now requires metal fragments rather than HQM to craft
2 Months Ago
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2 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
2 Months Ago
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2 Months Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
2 Months Ago
merge from main
2 Months Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
2 Months Ago
Post merge regen things
2 Months Ago
Merge from naval_update
2 Months Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
2 Months Ago
Buildfix: remove stale debug code Tests: editor compiles
2 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
2 Months Ago
merge from halloween_2025_disable
2 Months Ago
disabled halloween
2 Months Ago
Birthday Hat - Updated manifest and localization
2 Months Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
2 Months Ago
merge from guide_materials_tweaks
2 Months Ago
tweaked guide material settings further
2 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
2 Months Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
2 Months Ago
Merge from main
2 Months Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
2 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
Build fix
2 Months Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
2 Months Ago
Merge from server_history_dns
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Fix history DNS resolutions not refreshing without a client restart
2 Months Ago
S2P water treatment plant
2 Months Ago
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
2 Months Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point