192,676 Commits over 4,049 Days - 1.98cph!
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Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
Regenerate console commands
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
Cherry pick
110444 from scientists branch (loadout categories for rust editor)
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Free textures when they're no longer needed
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Merge from amd_dlss_crash
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
Merge: froim texttable_allocs
Previously merged into Aux, but Aux2 one seems to be more fresh
Tests: none, no conflicts
adjusted fbx import settings
merge from friends_perf - latest changes were only merged to released, known to be safe
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
Merge from armor_insert_techtree_ui
Added armor insert information display to tech tree UI
merge from crafting_techtree
Techtree progress, plates, primitive and general clean up
Merge from armor_insert_crafting_screen_ui
Crafting screen armor insert information display
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merge from fix_copy_radius -> main
Fix copyradius not working after moving clientside
Removed some TriggerHurt logs
Created a custom bee trigger hurt to support modifying the hurt info
Fixes PvE
Merge from crafting_slots_rolls
Applied matching armour slot settings to knight pants and hat
Fix logic not respecting minimum slots
Assign OwnerId to bee swarms spawned from grenades
Increased deployed beehive prevent building volume
Increase max LOD count for LOD converters
Fixed cooking workbench client NRE