221,865 Commits over 3,653 Days - 2.53cph!

54 Days Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
54 Days Ago
merge from main
54 Days Ago
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54 Days Ago
ModelPhysics gizmos sync to physics group
54 Days Ago
Make sure ModelPhysics always finds a root body to use as game object transform
54 Days Ago
NavMeshAgent.SetAgentPosition works
54 Days Ago
Add CharacterController.Bounciness
55 Days Ago
PhysicsWorld.Bodies only returns valid bodies
55 Days Ago
Manifest api should give more useful errors
55 Days Ago
Rewrite exception handler, try to ignore more c# exceptions
55 Days Ago
Leaderboard backup, run #9340
55 Days Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
55 Days Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
55 Days Ago
Physics based controller test, strip a bunch of previous code
55 Days Ago
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55 Days Ago
New spark atlas to replace the old pixelated mess. Scene backup.
55 Days Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
55 Days Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
55 Days Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
55 Days Ago
Actually catch and report crashes
55 Days Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
55 Days Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
55 Days Ago
Switch to using new backup endpoint
55 Days Ago
.NET 8.0
55 Days Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
55 Days Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
55 Days Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
55 Days Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
55 Days Ago
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55 Days Ago
Fixed build errors
55 Days Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
55 Days Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
55 Days Ago
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55 Days Ago
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55 Days Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
55 Days Ago
scrap updates
55 Days Ago
Performantly unsets old set icon
55 Days Ago
NavMesh example scene
55 Days Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
55 Days Ago
Fixed some bugs with colour setting
55 Days Ago
Prevented client from attempting serverside equipment moves.
55 Days Ago
'keep out' and road debris decals
55 Days Ago
Set dressing harbor2 progress
55 Days Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
55 Days Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
55 Days Ago
Save navmesh info
55 Days Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
55 Days Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
55 Days Ago
ByteStream.Read( buffer, offset, count )
55 Days Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject