129,139 Commits over 4,201 Days - 1.28cph!

47 Days Ago
Splat stuff
47 Days Ago
Splat blockout
47 Days Ago
Fix wearables with random parts/colours not working on mannequins
47 Days Ago
Prefabbed supplies barge for working on
47 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
47 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
47 Days Ago
Minor cleanup Remove DDraws
47 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
47 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
47 Days Ago
better defaults for pos/dir influences vars
47 Days Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
47 Days Ago
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47 Days Ago
Medical bay container collision
47 Days Ago
Fix being able to see nametags through water.
47 Days Ago
Merge from boat_building
47 Days Ago
medical bay container LODs
47 Days Ago
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47 Days Ago
Apply new changed script to the wall fluorescent light
47 Days Ago
Walllight now refreshes growables
47 Days Ago
merge from string_lights_fix_2
47 Days Ago
Remove rounded foundaction block from planner list
47 Days Ago
updated wallcabinet lock positon
47 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
47 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
47 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
47 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
47 Days Ago
Tweak dismount positions for steering wheel for more lenient mounting
47 Days Ago
First pass medical bay container shell plus materials
47 Days Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
47 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
47 Days Ago
RPC Build
47 Days Ago
Force 32 bit index space everywhere (for now)
47 Days Ago
Fixed node visuals not chaning while harvesting them
47 Days Ago
Merge from naval_update
47 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
47 Days Ago
Merge: from main
47 Days Ago
Disable my test scene loading in craggy
47 Days Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
47 Days Ago
Merge from boat_building
47 Days Ago
Compile fixes
47 Days Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
47 Days Ago
Renamed all of the floating city container materials to be more standardised
47 Days Ago
Merge from boat_building
47 Days Ago
Merge from parent
47 Days Ago
Merge from main
47 Days Ago
merge from sky_circle_fix
47 Days Ago
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