192,676 Commits over 4,049 Days - 1.98cph!

50 Days Ago
Manifest
50 Days Ago
Hook croc hit reaction
50 Days Ago
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50 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
50 Days Ago
Regenerate console commands
50 Days Ago
Condenser Tank LODS
50 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
50 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
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- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
50 Days Ago
Free textures when they're no longer needed
50 Days Ago
Add missing part to balance commit
50 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
50 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
50 Days Ago
Merge from amd_dlss_crash
50 Days Ago
Allow tiger to sneak from the sides not only the back
50 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
50 Days Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
50 Days Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
50 Days Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
50 Days Ago
adjusted fbx import settings
50 Days Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
50 Days Ago
merge from main
50 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Merge from armor_insert_techtree_ui
50 Days Ago
Added armor insert information display to tech tree UI
50 Days Ago
merge from crafting_techtree
50 Days Ago
Techtree progress, plates, primitive and general clean up
50 Days Ago
Merge from armor_insert_crafting_screen_ui
50 Days Ago
Crafting screen armor insert information display
50 Days Ago
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▋▆-██▌ ▇▇▇▊▉▊▆▊▄▇▌▇█▇▇▌▋▇ ▌▉█▅▊▇▆▇▉, ▌▋█▆▌▄▅▆ ▅▆▆▄ ▋▋▄▇▋ ▉▇▍▊▊▊▄▌▊ ▌█ ▆▋▄▇▆ ▄▇▍▉
50 Days Ago
merge from fix_copy_radius -> main
50 Days Ago
Fix copyradius not working after moving clientside
50 Days Ago
Merge from main
50 Days Ago
Removed some TriggerHurt logs
50 Days Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
50 Days Ago
Merge from crafting_slots_rolls
50 Days Ago
Applied matching armour slot settings to knight pants and hat
50 Days Ago
crafting_update -> main
50 Days Ago
bees -> crafting_update
50 Days Ago
Fix logic not respecting minimum slots
50 Days Ago
Fix burny bees yet again
50 Days Ago
Assign OwnerId to bee swarms spawned from grenades
50 Days Ago
Increased deployed beehive prevent building volume
50 Days Ago
Increase max LOD count for LOD converters
50 Days Ago
Fixed cooking workbench client NRE