125,012 Commits over 4,171 Days - 1.25cph!

57 Days Ago
Ensure quit button quits
57 Days Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
57 Days Ago
Capture a local copy of the browser list before checking on query complete
57 Days Ago
Fix session modal turning itself off
57 Days Ago
Session will fix trying to auto sort its prefab state
57 Days Ago
Fix 'no servers found message' being unreliable at best
57 Days Ago
Make sails visually point "forward" regardless of placement
57 Days Ago
merge from main
57 Days Ago
Bunch of store fixes and tweaks
57 Days Ago
Fixed skin viewer appearing over the popup overlays
57 Days Ago
Fixed padding and styling issues in settings screen Updated safe mode popup
57 Days Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
57 Days Ago
Fixed anti aliasing setting not applying
57 Days Ago
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
57 Days Ago
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
57 Days Ago
Small refactor of dimensions debug draw and order of init calls.
57 Days Ago
Skin viewer: fixed transparency issue with discord trophy
57 Days Ago
Fixed loading screen tooltip icon
57 Days Ago
Fix for empty boat building stations not being able to enter edit mode.
57 Days Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
57 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
57 Days Ago
Preload weekly skins assets when warming up the store
57 Days Ago
merge from main
57 Days Ago
Remove UI prefabs from server bundles
57 Days Ago
Make sure the store page is initialized before the settings page Compile fix
57 Days Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
58 Days Ago
Merge from parent
58 Days Ago
Merge from main
58 Days Ago
Log exception when failing to warmup main menu
58 Days Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
58 Days Ago
Gesture UI warmup NRE fix attempt
58 Days Ago
Some skin viewer and store code cleanup
58 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
58 Days Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
58 Days Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
58 Days Ago
▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉; - ▄▊▌▍▋▅▅ ▄▅▅▌▍. - █▊ ▌▆▇▇▉▌. - ▋█▋█▇▌▍▇ ▆▅▊█▋█. - ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
58 Days Ago
Skin viewer: tweaked all the remaining items
58 Days Ago
very wip pilot hazmat storage model and materials
58 Days Ago
Added first pass cinematic rig for Pilot Hazmat
58 Days Ago
▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
58 Days Ago
▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
58 Days Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
58 Days Ago
Terrain progress
58 Days Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
58 Days Ago
Header nav buttons and weekly skin reset counter styles
58 Days Ago
Improve modal styling, steam inventory buttons and store general scroll bar
58 Days Ago
New colours added, checkbox fully clickable, sidebar colours
58 Days Ago
Some skin viewer tooling to help setting up the 2 billions items left
58 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
58 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove