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129,521 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
2 Months Ago
Second pass on floating walkways, with proper textures (WIP)
2 Months Ago
Use old demo ui setup for the demo system
2 Months Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
2 Months Ago
System to hide and show navigation links dependant on in game state
2 Months Ago
Missing open/close sounds for abyss barrel corpses
2 Months Ago
Missing codegen
2 Months Ago
merge from new_menu
2 Months Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
2 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
2 Months Ago
merge from new_menu
2 Months Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
2 Months Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
2 Months Ago
Feature store tile text wrapping fixes
2 Months Ago
New loading screen
2 Months Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
2 Months Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
2 Months Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
2 Months Ago
Viable fogging.
2 Months Ago
setup semi auto m15 skin with latest mesh
2 Months Ago
merge from new_menu
2 Months Ago
Client compile fix
2 Months Ago
Progress backup.
2 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
2 Months Ago
merge from new_menu
2 Months Ago
Assigned but its value is never used compile fixes
2 Months Ago
merge from new_menu
2 Months Ago
Made the store debug commands not editor only for now
2 Months Ago
Bunch of server compile fixes to get ready to merge
2 Months Ago
Store medieval pack section
2 Months Ago
Gesture wheel compile fix
2 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
2 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
2 Months Ago
Minor animation changes and scrollbar sizes
2 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
2 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
2 Months Ago
Block placement rules wip
2 Months Ago
Fixed weekly skin modal not opening
2 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
2 Months Ago
Missing files
2 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
2 Months Ago
merge from /MiscMissingSounds
2 Months Ago
merge from add_missing_excavator_sfx
2 Months Ago
merge from codeanalysis_build_stripping
2 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
2 Months Ago
merge from abyss_storage_fix
2 Months Ago
Restore settings gesture wheel prefab guid
2 Months Ago
Remove RendererBatch from whitebox pieces
2 Months Ago
Manifest
2 Months Ago
Merge from parent