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127,199 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
1 Year Ago
enabled ppd on brick piles
1 Year Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
1 Year Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
1 Year Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
1 Year Ago
Merge from zipliine_improvements
1 Year Ago
Increase max zipline length to 185m (was 175m)
1 Year Ago
Fix sidecar bike pulling slightly to the right again
1 Year Ago
Give all bikes a bit more air control power
1 Year Ago
Make sidecar bike control much more similarly to the standard bike
1 Year Ago
Unsaved grade change
1 Year Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
1 Year Ago
Merge from main
1 Year Ago
Merge from zipline_improvements
1 Year Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
1 Year Ago
merge from tincan_alarm
1 Year Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
First pass on browser info
1 Year Ago
Merge from main
1 Year Ago
Added first pass of jungle wall ruin caps for kit testing
1 Year Ago
Protobuf gen etc post-merge
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
1 Year Ago
Added a way to override the placement layer mask of a deployable prefab
1 Year Ago
Hill cliffs erosion progress
1 Year Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
1 Year Ago
Triggered by opening doors Updated protection values so it can take damage from fire
1 Year Ago
plane update
1 Year Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
1 Year Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Fixed tin can alarm deployable on itself
1 Year Ago
exported wolf run hit animation test
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
Test scenee
1 Year Ago
merge from main
1 Year Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
1 Year Ago
Fix wolf not taking damage
1 Year Ago
Subtracting 101333 (introduced server issues)
1 Year Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
1 Year Ago
Simplify hfsm by implementing it with a stack instead of recursion
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
Remove unecessary includes