reporust_rebootcancel

127,199 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Add my own test duplicate of twitch render scene before I destroy it
1 Year Ago
More batch rendering progress.
1 Year Ago
moved ragdoll convar to server
1 Year Ago
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1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
merge from tincan_alarm
1 Year Ago
Visualise clip positions
1 Year Ago
scaled up the icon a wee bit
1 Year Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
1 Year Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
1 Year Ago
Update the wire positions when playing the wobble animation Tweaked main collider
1 Year Ago
Allow nests FSMs
1 Year Ago
Wobble animation when triggered Triggered when damaged
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
1 Year Ago
reduced texture size on tin_can_wire to 256 x 64
1 Year Ago
Merge from parent
1 Year Ago
merge from main
1 Year Ago
Not deployable inside trees Always look up and don't use the target normal
1 Year Ago
Merge from main
1 Year Ago
Hook up win and lose animations
1 Year Ago
Merge from community_improvedcountdowns
1 Year Ago
More changes, thanks Plastic
1 Year Ago
Merge TrainBreakBarricades -> main
1 Year Ago
More changes
1 Year Ago
Adjusted damage to barricades by trains, and to trains by barricades
1 Year Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
1 Year Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
1 Year Ago
Push force damage can be adjusted via trainDamagePerMPS
1 Year Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
1 Year Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
1 Year Ago
Unsaved changes
1 Year Ago
Tuned motorbike headlights.
1 Year Ago
Allow trains to smash through deployed cover barricades
1 Year Ago
Radtown S2P
1 Year Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
1 Year Ago
Added mid skin materials Added mid head variation Added EyeAO materials
1 Year Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
1 Year Ago
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1 Year Ago
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1 Year Ago
Added variable relief sample count based on shader quality level
1 Year Ago
Fixed disp/height map detection in material inspector
1 Year Ago
Codegen
1 Year Ago
Optimize entity menu codegen to reduce memory usage * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes) * Cache the phrases instead of allocating every time they can display
1 Year Ago
wire material setup and thickness
1 Year Ago
tincanwire mat and materials (need to work out uvs)
1 Year Ago
Radtown S2P
1 Year Ago
Merge from main
1 Year Ago
Various lighting related prefab stuff. Road cone transmission texture.