reporust_rebootcancel

138,283 Commits over 4,505 Days - 1.28cph!

14 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
14 Days Ago
Fix Rust+ cameras missing the ocean
14 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
14 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
14 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
14 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
14 Days Ago
merge from water_treatment_plant_maintainables
14 Days Ago
pool table - updated item desc / localization
14 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
14 Days Ago
merge from admin_status_indicators
14 Days Ago
merge from main
14 Days Ago
merge from PlayerMaintainedMonuments
14 Days Ago
merge from main
14 Days Ago
merge from PlayerMaintainedMonuments
14 Days Ago
merge from gas_station_maintainables
14 Days Ago
apply prefab changes to scene + S2P gas station
14 Days Ago
merge from codeanalyzer_getwrapperattrib
14 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
14 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
14 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
14 Days Ago
merge from gamemode_tag_active_fix
14 Days Ago
merge from editor_hotbar_swap -> main
14 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
14 Days Ago
FX updates
14 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
14 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
14 Days Ago
Add undo/redo to demo2 ui
14 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
14 Days Ago
Merge from terrain_renderer
14 Days Ago
changed SculptingToolData from mono to static helper class
14 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
14 Days Ago
Merge from terrain_renderer/holes
14 Days Ago
mark ice sculpture as hidden
14 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
Remove some left over logging, and testing holes from foundations
14 Days Ago
Crash fixes/tweaks/wip
14 Days Ago
merge from main
14 Days Ago
merge from PlayerMaintainedMonuments
14 Days Ago
merge from buried_item_null_checks
14 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
14 Days Ago
merge from main
14 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
14 Days Ago
GetExtrapolationTime tweak
14 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
14 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
14 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
14 Days Ago
Change min region size to meters, include oom logs