120,740 Commits over 4,018 Days - 1.25cph!
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merge from stretchyfishesfix
merge from fix_keylock_link
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Find furthest away destination point and set the length via that
Placement price checks, pickup gives you back cloth instead of the wallpaper item
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
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Add wind to new vines
- Swap to having existing component rather than adding it dynamically
erosion tuning and fixes
- tweaked values again, bit more prominent
- splitting slope calc into its own job with tiling for better caching
- corrected error with flux calc where water was tending to flow in one direction
Add some extra length to loosen the rope
Swap vine over to using fake physics rope instead
LOS test and small refactor.
Fixed a double attack triggering in some situations.
Removed debug logs.
Turned the wallpaper item into a wallpaper tool
Floorpaper and ceilingpaper prefabs setup
Created a few test skins
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Update tiger speed values for new anims to prevent sliding
Editor-only UI convar warnings
Zigg Tank UV fix
Collision
test wall and floor papers
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Scatter dart: more darts, more spread, more damage falloff, less damage.
zigg scene ivy set dressing pass - feel free to iterate on
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Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
trawler ship - interiors greybox
Texture resolution change
More descriptive descriptions
jungle zigg, tank large update.
-Materials
-Textures
Visual bug fixes to Big Zigg
Enable server occlusion by default
- Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter
- Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
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Adding animation content and initial set up files for the compass
Blowpipe animation updates
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes