reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

29 Days Ago
Female skinset setup
29 Days Ago
merge from main -> aux3
29 Days Ago
Subtract merge from broken queue_improvements branch
29 Days Ago
Cherrypick menu loading screen change
29 Days Ago
Cherrypick code changes from queue_improvements onto new branch
29 Days Ago
player preview fixes
29 Days Ago
merge from queue_improvements -> aux3
29 Days Ago
Fix compile error by adding missing namespace
29 Days Ago
Delete .private files
29 Days Ago
Undo the subtract
29 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
29 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
29 Days Ago
merge from main
29 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
29 Days Ago
better gibs and saved better icon position
29 Days Ago
player_model prefab work
29 Days Ago
Remove now uneeded sound defs.
29 Days Ago
Fix double ifdef
29 Days Ago
Refactor to remove duplication.
29 Days Ago
Effects
29 Days Ago
Show building blocked message in upgrade menu.
29 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
29 Days Ago
merge ice_sculpture -> main
29 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
29 Days Ago
Catapult projectiles cleanup
29 Days Ago
Added new ballista bolt items
29 Days Ago
Compile fix
29 Days Ago
ice sculpture pedestal gibs first pass
29 Days Ago
re-baked construction guide mesh
29 Days Ago
update deployment bounds
29 Days Ago
Layer exclusions when upgrading
29 Days Ago
mesh collision for ice sculpture pedestal
29 Days Ago
merge from main
29 Days Ago
▍▌▉▅ ▊▌▋▄▅█▆▇ ▊▇▊█▊ ▋▊▇ █▄█▌▆▉▅ ▄▉▆▊▄▄▍▊ ▅▄ ▇▅▌█
29 Days Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
29 Days Ago
lods and meshlod setup
29 Days Ago
mini crossbow viewmodel animations updated
29 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
29 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
29 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
29 Days Ago
Siege tower prefabs
29 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
29 Days Ago
merge from main
29 Days Ago
Initial setup
29 Days Ago
added GameTip for additional sculpting controls
29 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
29 Days Ago
Added a detail layer property section to each of the blend shaders
29 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
29 Days Ago
▅▌▋▌▇ ▅█▍▍ ▌▆▌▆▊▌▆▇_▋▋▆▍_▋▋▍▌▊▍_▍▅▌▅▅▇▅▋▋
29 Days Ago
▊▉▄ ▊▌▆▄█▌▉▉▄▉ ▅▅▊▍▄▊ ▌▋█▉▉▋ (▄▄▇▌▄▋-▌▍▄▇▊▄█▅) ▍▉ ▋▇▋▌ ▌▊▆▄▊▋▆█ █▄▅▄█/▍▌▅▊ ▊▋▋▊▄ █▋ █▉█▍▋▆▄ ▅▋▋▍▇▌▇ ▅▇███▄▆ ▊▉▉▆▋ ▌▅ ▉ ▄▆▋▅ ▉▉ ▅▆▆▊▆▍ ▍▆▋▍ █▇▇██ ▆▅ ▉██▌/▍▍▋▍▇ ▍▉ ▋█▆▆