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121,483 Commits over 4,048 Days - 1.25cph!

52 Days Ago
Clean: simplify GetWaterLevels code by using NativeArray.Expand Tests: ran unit tests
52 Days Ago
Optim: use persistent buffers inside GetWaterInfos - Still have a TODO on managing their lifecycle - imrpvoved NativeArray.Expand to allow skipping of copying and using uninitialized allocs (opt-in) Very minor effect on timings, but allows us to avoid sync points in managed runtime, should we go towards these optims. Tests: ran unit tests
52 Days Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color
52 Days Ago
Optim: replace WaterInfo resolving amnaged loop with a Burst job 1k sample point GetWaterInfos perf test runs in 1.9ms (previous was 2.45ms) Tests: ran unit tests
52 Days Ago
Optim: use Burst jobs to process results from GetIgnore entity heads Only one managed loop left Tests: run uit tests (though I don't have a test case for entities partially within WaterVolume)
52 Days Ago
Clean: replace a magic number with a named constant Tests: unit tests
52 Days Ago
Optim: replace secondary query setup managed loop with a Burst job Tests: unit tests
52 Days Ago
revert_project_file -> main
52 Days Ago
Correct one
52 Days Ago
52 Days Ago
Optim: recache water heights from WaterVolumes using a Burst job - also fixes a bug with invalid indexing that I introduced earlier today Tests: unit tests
52 Days Ago
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52 Days Ago
Bugfix: fix TestWaterInfosConsistency test using 0 sized bounds for WaterVolumes Noticed a bug while converting internal logic to burst job that wasn't picked up by test Tests: ran unit tests, now correctly detects an issue - will fix next.
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52 Days Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
52 Days Ago
Optim: replace couple internal managed loops with Burst jobs 1k perf test for GetWaterInfos - 2.45ms (vs previous 3.9ms) Tests: ran unit tests
52 Days Ago
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52 Days Ago
Files for deployment zone visualization.
52 Days Ago
Update: use GetIgnoreIndirect(vec3, float, ...) Further simplifies code and reduces the number of temp NativeArrays we need Tests: unit tests
52 Days Ago
merge from fix_spawnitem_ownership -> main
52 Days Ago
Fix item ownership not applying when using `spawnitem` command
52 Days Ago
Merge from vram_budget: Experimental new texture streaming
52 Days Ago
Update: Use GetIgnoreIndirect(vec3, vec3, ...) to further simplify code As a bonus this avoids a bit of data repacking and NativeArray creation - there's more to come Tests: ran unit tests
52 Days Ago
merge from ownership_barrel_fix -> main
52 Days Ago
Fix item ownership not applying to items from barrels
52 Days Ago
Add a tip telling you what to do if you're attacked by bees
52 Days Ago
Apply "Make All Streamable" to 8294 textures
52 Days Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
52 Days Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
52 Days Ago
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
52 Days Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
52 Days Ago
wip/profiling
52 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
52 Days Ago
merge from ranking_change -> premium_servers
52 Days Ago
Fix tracking accumulating error
52 Days Ago
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
52 Days Ago
show hit notifications when your bee swarm damages someone
52 Days Ago
impact_details_variety -> main
52 Days Ago
Improved blunt wood decal
52 Days Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
52 Days Ago
bee_owners -> main
52 Days Ago
Restore stomped code changes
52 Days Ago
Add failure transitions to croc to fix log spam
52 Days Ago
Fix croc diving under terrain
52 Days Ago
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52 Days Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through