197,223 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Fixed max setup on new armor
2 Months Ago
Compile fix
2 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
2 Months Ago
bunkers room dressing save
2 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
2 Months Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
2 Months Ago
Fix RPC error in CLIENT_SetTowId when detaching
2 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
2 Months Ago
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2 Months Ago
Arms VM test
2 Months Ago
Experiment with simpler covers, fix compile error
2 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
2 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
2 Months Ago
Disable debug gizmo
2 Months Ago
Spawn leaf effect with correct direction
2 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
2 Months Ago
potential fix for sun passthrough in train tunnel entrance
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Path improvement.
2 Months Ago
jungle ruins s2p
2 Months Ago
Reimplement vending machine fridge (on branch)
2 Months Ago
main -> vending_machine_fridge
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
converted cave pieces - cave scenes require S2P to update
2 Months Ago
Iterating
2 Months Ago
rug_tugboat_fix -> main
2 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
2 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
2 Months Ago
ferry terminal
2 Months Ago
main -> cocoknight_armor_dlc
2 Months Ago
conditional_armour_meshes_viewmodels -> main
2 Months Ago
Final cleanups and extra comments
2 Months Ago
Comments + tooltips
2 Months Ago
Material improvements.
2 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
2 Months Ago
Simplification of slot logic
2 Months Ago
Snake trail hide FX test.
2 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
2 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
2 Months Ago
merge from 118111
2 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
2 Months Ago
changed environment volumes gizmo color for clarity
2 Months Ago
Timing and effect tweak
2 Months Ago
Improve flanking algorithm
2 Months Ago
merge from main
2 Months Ago
moved the rusty gates back into place
2 Months Ago
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