202,062 Commits over 4,171 Days - 2.02cph!

2 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
2 Months Ago
More comments and minor code changes
2 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
2 Months Ago
Merge from abyss_containers/cinematic
2 Months Ago
snap_deployables -> main
2 Months Ago
More minor adjustments with placement code
2 Months Ago
Fix items like planters and furnaces from not snapping
2 Months Ago
Don't bother with any padding, the calculations seem to be perfect
2 Months Ago
Can't static the directions array, use a pooled list instead
2 Months Ago
add some per-weather+per-biome fog mults
2 Months Ago
fix override/live edit weather not respecting cloud configs
2 Months Ago
Reduce noise made by melee and bow
2 Months Ago
Various consistency tweaks.
2 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
2 Months Ago
Remove unnecessary things related to SyncVars source generator
2 Months Ago
Overcast profile RC
2 Months Ago
Clean up reaction time visualization code
2 Months Ago
Fix shooting scientists not making them aware after reaction time rework
2 Months Ago
Fix bow projectiles not making noise (regression)
2 Months Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
2 Months Ago
Fix hearing and being hit boosting scientist accuracy too fast
2 Months Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
2 Months Ago
merge from party_system -> main
2 Months Ago
Add `party_invites_enabled` convar to disable receiving party invites
2 Months Ago
Fix party invites not hiding names in streamer mode
2 Months Ago
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2 Months Ago
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2 Months Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
2 Months Ago
Clean: minor comment fix Tests: none, trivial change
2 Months Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
2 Months Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
2 Months Ago
merge from party_system -> main
2 Months Ago
Add leave party button
2 Months Ago
fix missing shader input on scene load
2 Months Ago
merge from party_system -> main
2 Months Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
2 Months Ago
shadow map cheapification
2 Months Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
2 Months Ago
merge from indirect_instancing
2 Months Ago
Some .FBX.meta I didn't catch because they were uppercase
2 Months Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
2 Months Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
2 Months Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
2 Months Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
2 Months Ago
Subtract all .mat changes to investigate artifacting issues
2 Months Ago
Subtract all .fbx.meta changes to investigate artifacting issues
2 Months Ago
Merge from parent