197,434 Commits over 4,110 Days - 2.00cph!

3 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
3 Months Ago
fixed wrong material on dbs main body and checked skins are correct
3 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
3 Months Ago
merge from dbs_3p_sights
3 Months Ago
merge from main
3 Months Ago
Merge from jungle_update (better croc underwater behaviours)
3 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
3 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
3 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
3 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
3 Months Ago
merge from softcore_update
3 Months Ago
merge from main
3 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
3 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
3 Months Ago
Reduce tiger damage, but have it inflict bleed
3 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
3 Months Ago
Add wake disturbance to croc
3 Months Ago
merge from fix_ownership_tape_recorder -> main
3 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
3 Months Ago
Fix croc spamming turn anim
3 Months Ago
Add some more placeholder audio to croc
3 Months Ago
water mask culling progress
3 Months Ago
Jungle river overrides.
3 Months Ago
merge from fix_deployable_corpse_place_lock -> main
3 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed vending machine gibs not using skins
3 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
3 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
3 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
3 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
3 Months Ago
Added vending machine corpse
3 Months Ago
Enabled GPU instancing.
3 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
3 Months Ago
merge from high_walls_skins
3 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
3 Months Ago
merge from high_walls_skins
3 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
3 Months Ago
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3 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
3 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
3 Months Ago
merge from high_walls_skins
3 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
3 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
3 Months Ago
gantry pipe end flipped variation. updated textures too
3 Months Ago
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3 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
3 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
3 Months Ago
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