197,434 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
3 Months Ago
Merge from parent
3 Months Ago
Layer fix
3 Months Ago
trawler greybox progress
3 Months Ago
Merge from ent_setup
3 Months Ago
Skeleton.Snake fix
3 Months Ago
Some entity tweaks
3 Months Ago
fix compute shader error
3 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
3 Months Ago
Updating skinning on outbreak scientist
3 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
3 Months Ago
merge from main
3 Months Ago
jungle terminals
3 Months Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
3 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
3 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
3 Months Ago
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3 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
3 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Compile fix
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed corpses not pickable when on an invalid position
3 Months Ago
Update store names
3 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
3 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
3 Months Ago
Fixed legacy furnace corpse colliders Manifest
3 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
3 Months Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
3 Months Ago
Clean: add a comment Tests: none, trivial change
3 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
3 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
3 Months Ago
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3 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
3 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
3 Months Ago
merge from softcore_update
3 Months Ago
merge from main
3 Months Ago
3p blowpipe animation updates
3 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
3 Months Ago
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3 Months Ago
Remove blank line
3 Months Ago
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