201,529 Commits over 4,171 Days - 2.01cph!

6 Months Ago
Merge from cookingv2
6 Months Ago
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6 Months Ago
Resetstate now clears all player modifiers
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Merge from cookingv2
6 Months Ago
Fix plant pots gibbing when harvesting plants.
6 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
6 Months Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
6 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
6 Months Ago
merge from client_copy_paste -> main (update manifest)
6 Months Ago
Update manifest
6 Months Ago
merge from crafting_update
6 Months Ago
Codegen protobuf
6 Months Ago
merge from client_copy_paste -> main
6 Months Ago
merge from crafting_update
6 Months Ago
Special formatting for horse gallop speed mod
6 Months Ago
bees -> crafting_update
6 Months Ago
Reduced plant pot water saturation from 9000 to 1000
6 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
6 Months Ago
Remove accidental blueprint component from pies
6 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
6 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
6 Months Ago
env volumes tweak, darker S2P
6 Months Ago
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6 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
6 Months Ago
Fix compile errors due to CLIENT and SERVER
6 Months Ago
Merge from cookingv2
6 Months Ago
Remove "Eat" UI option for pies
6 Months Ago
Fixed Chicken Material not being double sided and updates textures
6 Months Ago
Fix poolable error on natural beehive
6 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
6 Months Ago
crafting_update -> Aux2
6 Months Ago
Removed debug log when setting the duration of a Timer Switch
6 Months Ago
main -> boomerang
6 Months Ago
bees -> crafting_update
6 Months Ago
edited tiger ledge attack anim
6 Months Ago
Greatly extended natural beehive hitbox
6 Months Ago
TreeEntity addition now properly supports poolable entities
6 Months Ago
Increased bee network tick. Will look at bringing this back down before release
6 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
6 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
6 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
6 Months Ago
jungle ruins S2P
6 Months Ago
jungle ruins overgrowth pass with strangler figs
6 Months Ago
merge from crafting_update