196,808 Commits over 4,110 Days - 2.00cph!

28 Days Ago
merge from adobe_floor_split
28 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
28 Days Ago
pooling_test_command -> main
28 Days Ago
Wrap whole thing in client block instead
28 Days Ago
Compile error
28 Days Ago
pooling_test_command -> main
28 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
28 Days Ago
merge from main
28 Days Ago
Settings keybinds tab
28 Days Ago
adobe floor models split for ceiling wpp
28 Days Ago
cleanup
28 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
28 Days Ago
vine_pooling_nre -> main
28 Days Ago
Ensure vine renderer is not null
28 Days Ago
28 Days Ago
merge from wallpaper/floor
28 Days Ago
Can put wallpaper outside on triangle foundation too
28 Days Ago
merge from wallpaper/floor
28 Days Ago
Wallpaper tool stack size and category, craft one at a time
28 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
28 Days Ago
Can put wallpaper on foundation outside
28 Days Ago
Removed ConVar logs when changing DLSS settings
28 Days Ago
Remove turntables from Wallpaper Starter Pack view
28 Days Ago
Floor and Ceiling pack page setup
28 Days Ago
removed some jungle procedural components from empty procedural map
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
28 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
28 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
28 Days Ago
merge from Placeholder_UIsounds
28 Days Ago
merge from Missing_Physimpact_sounds
28 Days Ago
merge from adminui_fireworkpattern_fix
28 Days Ago
Merge from main
28 Days Ago
Add spinning wheel to render scene, setup.
29 Days Ago
Merge from main
29 Days Ago
vine_swing_dismount_fix -> main
29 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
29 Days Ago
sticky_vines_fix -> main
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
Weather progress
29 Days Ago
merge from wallpaper/floor
29 Days Ago
Various clipping fixes across different skins
29 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
29 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
29 Days Ago
merge from wallpaper/floor
29 Days Ago
On deploy, switch to the entity we're looking at
29 Days Ago
simple_snow_usage -> main
29 Days Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range