reporust_rebootcancel

141,783 Commits over 4,413 Days - 1.34cph!

3 Years Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
3 Years Ago
merge fom base_decor_DLC
3 Years Ago
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3 Years Ago
Fixed mirror PlanarReflectionCamera NRE
3 Years Ago
Fixed mirror not reflecting player in standalone
3 Years Ago
testshelf
3 Years Ago
Fixed broken env volume in train tunnel slopes
3 Years Ago
Set skinning knife up for all weapon racks.
3 Years Ago
merge from base_decor_DLC
3 Years Ago
merge from cinematic_bypass_procedural_spawn
3 Years Ago
merge from fish_trap_item_filter
3 Years Ago
More debug stuff. UI lerp speed tweak.
3 Years Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
3 Years Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
3 Years Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
3 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
3 Years Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
3 Years Ago
merge from scope_laser_mismatch
3 Years Ago
merge from base_decor_DLC
3 Years Ago
merge from mfm1
3 Years Ago
Debug command comments
3 Years Ago
Spawn conflict fix
3 Years Ago
Protobuf & code gen
3 Years Ago
Disallow bathtub and minecart planters placement under half hight floors
3 Years Ago
merge from main (with conflicts)
3 Years Ago
merge from main
3 Years Ago
merge from save243 - Staging wipe
3 Years Ago
network++ save++
3 Years Ago
merge from rail_network_link
3 Years Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
3 Years Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
3 Years Ago
Compile fix, don't save headshot locally
3 Years Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
3 Years Ago
Adjust wanted poster positioning
3 Years Ago
Merge DroppedItemsOnVehicles -> Main
3 Years Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
3 Years Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
3 Years Ago
Merge DroppedItemsOnVehicles -> main
3 Years Ago
Increase torch holder deploy height again
3 Years Ago
Fixed inventory player model not resuming animations after a headshot is taken
3 Years Ago
Fixed duplicated sketches across deferred mesh decals
3 Years Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
3 Years Ago
Show nametag on large trophy Show translated animal name on trophy
3 Years Ago
Show count of trophy on the name tag Fixed some scientist submit issues
3 Years Ago
Test map wagons and stuff
3 Years Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
3 Years Ago
Fixed poster sketch tinted red
3 Years Ago
Fixed server not loading wanted posters
3 Years Ago
Show all contacts in the wanted poster popup, not just contacts marked hostile
3 Years Ago
Reapply right foot ik curve to kick anim Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay) Added and exposed a delay if the player is holding something (WeaponAdditveDelay)