123,357 Commits over 4,171 Days - 1.23cph!
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Fixed snowmobiles not shifting audibly through all gears
Other suspension adjustments, both snowmobiles
Do an extra raycast on the snowmobile skis to help with visual clipping into the ground
cherrypicking lunar_newyear2022 changesets, ignoring some to not stomp changes for arctic update
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arctic hazmat protection tweaks
protection properties max = 3
thumb_up
12
thumb_down
37
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Dome radar LODs/Collider/Prefab setup
Added stair colliders for smooth movement
Scene2Prefab
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
arctic garage door opens slower to allow players to move away before opening fully/becoming stuck
arctic garage door crushes players standing underneath
Fixed wind turbine light flare issue
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added fire damage volumes for map makers
Reduced crate_fuel inventory size
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merge from sav221 (Staging wipe)
artic research base misc player reported bug fixes
Moved snowmobile particle FX to always sit at the position of the skis and treads
WIP snowmobile sounds for paddy
Add some additional fake tread rotation if we're faking extra wheel spin
added nw/ne/se/sw lean anims for driving, added to blendtree in the animator
Balanced snowmobile lean. Also fixed pose animation not playing.
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Snowmobiles now optimised for lean (hooked up driver lean animations)
merge from title_url_support
Renamed "A Arctic Suit." description to "An arctic suit." (debatable whether Arctic should be capitalised here, but I'm taking it to mean cold rather than actually from the Arctic).
Renamed "A Nomad Suit." description to "A nomad suit."
Renamed "A space suit built for harsh conditions." to "A spacesuit built for harsh conditions."
Added research base localized effects for buildings + s2p
Deleted a couple of folders that Plastic wouldn't let me delete for the previous commit