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137,483 Commits over 4,474 Days - 1.28cph!

2 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
2 Months Ago
Setup colour changing with spraycan on industrial shelves
2 Months Ago
2 Months Ago
set fake player to default to false
2 Months Ago
Adding burst cloth material for industrial torch
2 Months Ago
MP5 deploy animation timing update
2 Months Ago
Adding burst cloth to industrial torch viewmodel setup
2 Months Ago
merge from main
2 Months Ago
Blowpipe reload animation update
2 Months Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
2 Months Ago
Ripped carpet decals for interior
2 Months Ago
fix BBQ workshop prefab being closed when publishing
2 Months Ago
Updated player unarmed idle
2 Months Ago
Quick refactor
2 Months Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
2 Months Ago
merge from industrial_dlc
2 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
fixed another NRE in FakePlayer occlusion
2 Months Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
2 Months Ago
Reset the game when the 8 ball is pocketed before its due
2 Months Ago
hammer anim update on deploy
2 Months Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Disable motion vectors for io arrows, fixes motion blur issues
2 Months Ago
Fixed shop marker cluster text scaling
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Industrial torch animation + animator blend updates
2 Months Ago
Fixed input fields using decimal number content type not working
2 Months Ago
2 Months Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
2 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
2 Months Ago
Toned down speech animation parameters slightly
2 Months Ago
Add support for raycasting inside the pool physics engine
2 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
2 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
2 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
2 Months Ago
missed file
2 Months Ago
Fix movember card moustache (for modders)
2 Months Ago
exported updated 3p jump anim
2 Months Ago
Combine both entiities
2 Months Ago
Updating industrial torch viewmodel rig
2 Months Ago
wip rain grace period
2 Months Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
2 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Merge from main