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144,866 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
2 Months Ago
merge from main
2 Months Ago
Set up inputs for new RRP compatible standard shader
2 Months Ago
Missing rooftop objects
2 Months Ago
part3
2 Months Ago
Part2
2 Months Ago
Apartment complex b fixes Split the roof into multiple objects
2 Months Ago
setting up crossbow bowless vm prefab and anims
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
remove unused uniform
2 Months Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
2 Months Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
2 Months Ago
Various fixes.
2 Months Ago
Bunch of more inconsistency fixes.
2 Months Ago
minimum setup required to run a test with ocean
2 Months Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Months Ago
Merge from mfm2
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
2 Months Ago
Updating skinning for nomad hazmat
2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
compile fixes
2 Months Ago
effects folder ok
2 Months Ago
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2 Months Ago
building folder ok
2 Months Ago
props folder ok
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
L shaped sofa collision
2 Months Ago
merge from droppeditem_improvements
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Months Ago
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2 Months Ago
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2 Months Ago
L shaped sofa and rugs textures and lods
2 Months Ago
Merge from main
2 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
2 Months Ago
Merge from chainsaw_hotspot_gathering