reporust_rebootcancel

125,462 Commits over 4,079 Days - 1.28cph!

26 Days Ago
Use on flags changed instead
26 Days Ago
Merge from foliage_instancing
26 Days Ago
Set placement population as structured buffer
26 Days Ago
set seaweed meshes to readwrite
26 Days Ago
merge from loot_spawns
26 Days Ago
Silencer added to elite create loot tables
26 Days Ago
manifest build
26 Days Ago
merge from main
26 Days Ago
Merge from trying_stuff_out
26 Days Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
26 Days Ago
Merge from parent
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Merge from main
26 Days Ago
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26 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
26 Days Ago
Merge from flash_light_fix
26 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
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26 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
26 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
26 Days Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
26 Days Ago
Rename menu item so it's clear that Rust+ needs it for item icons
26 Days Ago
Disable lights on rechargable batteries when > 15m away
26 Days Ago
Better grid filtering system, custom inspectors
26 Days Ago
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26 Days Ago
Merge from teslacoilfix (distance culling inconsistencies)
26 Days Ago
LOD changes to TeslaCoil FX.
26 Days Ago
Merge from fix_protobuf_field_0
26 Days Ago
Protos codegen after merge
26 Days Ago
Merge from main
26 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
26 Days Ago
Item grid refactoring, started store featured tab
26 Days Ago
is_producing_fix -> main
26 Days Ago
Fix is producing logic issue on beehives
26 Days Ago
merge from party_system -> aux
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bee_bomb_distance_changes -> main
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Comment
26 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
26 Days Ago
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merge from main -> party_system
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instant_camera_ui_fix
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Ensure set flash is set to appropriate light state on deploy
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Ensure correct flash fx is played
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Admin command to kill all bees