reporust_rebootcancel

145,399 Commits over 4,444 Days - 1.36cph!

10 Months Ago
updated the security spotlights lods
10 Months Ago
Fix camera position not updating when recentering map view
10 Months Ago
applied cinematic materials to ejector seat for merge
10 Months Ago
Enabled GPU instancing on fairy light bulb material
10 Months Ago
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10 Months Ago
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10 Months Ago
update from naval_update
10 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
10 Months Ago
Upon first time opening map automatically centre on player
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
10 Months Ago
Merge: from main
10 Months Ago
Stop interaction toast clipping Setup button max sizes
10 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
10 Months Ago
merge from main
10 Months Ago
(Test) set all meshes isReadable=0
10 Months Ago
Revert library setting
10 Months Ago
Remove top level token debug
10 Months Ago
Ensure map name is sanitised properly in streamermode
10 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
10 Months Ago
Ensure session background isn't fully transparent
10 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
10 Months Ago
Fix scientists shooting before fully aligned to aim
10 Months Ago
adjusted terrain ignore volume
10 Months Ago
Subtract mesh and material changes
10 Months Ago
Remove excess logs
10 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
10 Months Ago
Fix spacing issue with queue icon
10 Months Ago
Fix server queues not detecting single person queues
10 Months Ago
Dont adjust gamemode counts if you are on the wrong category
10 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
10 Months Ago
cherrypick 127820
10 Months Ago
Try and fix promo site not working
10 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
10 Months Ago
Fix rust plus close button not working
10 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
10 Months Ago
Restore old streamer mode server description
10 Months Ago
added metal sounding open and close for black box
10 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
10 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
10 Months Ago
merge from main
10 Months Ago
merge from /new_menu2/ian_hotfixes
10 Months Ago
merge from buildingskin_tags
10 Months Ago
merge from ejector_seat_collider_fix
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
10 Months Ago
Fix source generator not running on components Code cleanup
10 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
10 Months Ago
Added first pass of farm barge container shell no.1