128,096 Commits over 4,201 Days - 1.27cph!
Added exit time to damaging attacks
Updated pookie bear volumes, no more pookie stacking
Fix pooling error that was preventing sail/steering wheel deployment
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RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
merge from codelock_entercode_cache
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute
Only used by codelocks Menu_Enter_Code so far
Setup Single and Dual 50 Cal LODs and Colliders
tweaks to culling distance to several prefabs
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
anim updates for feedback notes
swapped mountable chairs left on all barges
swapped mountable chairs on floating docks
cleared flow on the supply barge middle area a bit for easier traversal
some polish on small security tower set dressing
merge from save272 - Staging wipe
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medical barge set dressing polish
security prison barge set dressing polish
merge from crosshair_allocs
merge from meta_shift/loot
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configurable states/lighting, alpha fresnel, z test with post opaque
Add analytics when puzzles reset
- how long it took before reset and how long players spent inside / blocking the puzzle
- log puzzle reset settings and monument of the puzzle
scientist_boat_ai -> naval_update
Codegen after merging naval update
Merge from httpimage_cache
Fix HttpImage not working with extensionless image URLs
Fix for sound assets not being saved on config, assigned sound assets
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together
Keep the skinned mesh only when its busy (opening or closing)
naval_update -> scientist_boat_ai
Fix compile error with our new changes
Remove a dumb 200 byte allocation on our blur step
Integrate RHIBs into the deepsea
Spawn them in cool triangle formations (auto generate groups)
Wiping the deep sea will wipe rhib group info
Only try and maintain cohesion in the wander state
Add some methods to wipe coordination when the deep sea resets
monument event notifications sounds
simple boid behaviour in groups
groups will attempt to stick together as much as possible