reporust_rebootcancel

122,053 Commits over 4,048 Days - 1.26cph!

42 Days Ago
jungle_update -> Aux3
42 Days Ago
boomerang -> jungle_update
42 Days Ago
viewmodel - ADS reloading fix
42 Days Ago
▇▉▋█▌▆ ▍▍▄▇▇ ▄▅▋
42 Days Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
42 Days Ago
merge from softcore_update/deployable_corpse
42 Days Ago
merge from softcore_update/containers_auth
42 Days Ago
Fixed corpses not decaying because they're immortal
42 Days Ago
▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋ - ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆ ▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇ ▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
42 Days Ago
Refreshed LODs lighthouse
42 Days Ago
Put some missing vine kits in scene
42 Days Ago
Continuing work on piper nigrum vines
42 Days Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
42 Days Ago
merge from softcore_update/deployable_corpse
42 Days Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
42 Days Ago
merge from softcore_update/tc_antigrief_fix
42 Days Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
42 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
42 Days Ago
merge from main
42 Days Ago
▇▅▆▅▉ █▋█▄ ▅▍▉▄_▋▊▅▇█_▉▅▄▍█
42 Days Ago
▌█▍▇ ▄▆▅▍▅ ▉▋▇▊▆▇▋▋ ▅▊▉▆▆▉▄▋▇▆ ▌▋▍▌ ▍▊▋▄▍▄▊█▇██▄ ▊▄▍█ ▊ ▋█▋▇▌▊▄ ▊▌▌▉ (▊▄ ▇▅▅ ▊▋▊'▌ ▆▇▋▄ ▊▆▅▋ ▆▍▍▋▍▊)
42 Days Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
42 Days Ago
Fixed large wood box prefab conflict
42 Days Ago
Adding camera animation to boomerang content
42 Days Ago
Always fully play attack anim. Anim state transition tweaks.
42 Days Ago
Lighting progress
42 Days Ago
Merge from snakes
42 Days Ago
Merge from jungle_update
42 Days Ago
Merge from wip_gameplay
42 Days Ago
Increase client aware trigger size
42 Days Ago
Merge from parent
42 Days Ago
Merge from jungle_update
42 Days Ago
merge from store-ui-2025-April
42 Days Ago
merge from blurryfxfix
42 Days Ago
merge from main
42 Days Ago
Don't spawn trees in rivers
42 Days Ago
Client compile fix
42 Days Ago
Very rough looking vine extending logic
42 Days Ago
further underwater progress
42 Days Ago
Increase max distance of vines by 10m, rework vine swing spawn location
42 Days Ago
Merge from main
42 Days Ago
Re-enable wind and fix instanced foliage motion vectors
42 Days Ago
Hide client side errors if its a generic network exception
42 Days Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
42 Days Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
42 Days Ago
Merge from parent
42 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix/
42 Days Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
42 Days Ago
Merge from stringpool_warning_fix (also includes latest main)
42 Days Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool