reporust_rebootcancel

129,706 Commits over 4,140 Days - 1.31cph!

35 Days Ago
Compile fix
35 Days Ago
improvised walkway progress prefabed food market barge area
35 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
36 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
36 Days Ago
Steam inventory debug convar
36 Days Ago
merge from new_menu
36 Days Ago
36 Days Ago
Added portrait and square image override for store takeovers
36 Days Ago
WIP work to speed up culling
36 Days Ago
WIP work to speed up culling
36 Days Ago
WIP work to speed up culling
36 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
36 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
36 Days Ago
Merge from parent
36 Days Ago
Merge from main
36 Days Ago
merge from new_menu
36 Days Ago
Compile fix
36 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
36 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
36 Days Ago
Show loading screen when returning to the main menu
36 Days Ago
Pause LoadBalancer when unloading the world
36 Days Ago
Merge from improvised_planks and very basic initial setup
36 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
36 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
36 Days Ago
merge from main
36 Days Ago
restore 124170 (clouds/fog)
36 Days Ago
restore 124169 (clouds/fog)
36 Days Ago
Fixing up floating walkway transforms in level
36 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
36 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
36 Days Ago
premium modal clean
36 Days Ago
Fix BBS bone name conflict with ladders
36 Days Ago
reduce initial capacity of the projectile stable index cache
36 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
36 Days Ago
Re-add party invite modal
36 Days Ago
Base for Quickjoin system
36 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
36 Days Ago
Add command to list reported players with count of how many reports, server only
36 Days Ago
Some skin viewer tweaks
36 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
36 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
36 Days Ago
Cannons can now be placed after boat construction
36 Days Ago
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36 Days Ago
Store tweaks
36 Days Ago
Modular boats steering wheel tier 2 4k textures for media caps
36 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
36 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
36 Days Ago
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36 Days Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
36 Days Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers