162,192 Commits over 4,597 Days - 1.47cph!

3 Months Ago
russian roulette; - updated textures - updated material - fixed suffix naming
3 Months Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
3 Months Ago
basic squirrel setup
3 Months Ago
merge from main
3 Months Ago
Merge from attackheli_armour_damage
3 Months Ago
Merge from main and heli gibs
3 Months Ago
HealthThresholdToggle improvements
3 Months Ago
Launchsite / made the rocket factory ledge taller
3 Months Ago
Merge from modular_car_handling_improvements
3 Months Ago
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3 Months Ago
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3 Months Ago
merged flashlight refresh
3 Months Ago
More tweaks
3 Months Ago
Fix low res navmesh on ghost ships
3 Months Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
3 Months Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
3 Months Ago
Codegen
3 Months Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
3 Months Ago
Glass AR - worldmodel texture update and resize, removed unused textures
3 Months Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
3 Months Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
3 Months Ago
Attack heli specific code from earlier
3 Months Ago
radwater_buff_2 -> main
3 Months Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
3 Months Ago
Remove the duplicate client colliders for front panel
3 Months Ago
Merge from main
3 Months Ago
HealthThresholdToggle list support
3 Months Ago
merge from analytics_wm_tris
3 Months Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
3 Months Ago
session_modal_overflow_fix -> main
3 Months Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
3 Months Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
3 Months Ago
First pass boiler room (random room) shell
3 Months Ago
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3 Months Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
3 Months Ago
Fix old ais fleeing when player jumps
3 Months Ago
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3 Months Ago
HQM prefabs
3 Months Ago
give this a try cause why not
3 Months Ago
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3 Months Ago
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3 Months Ago
HQM ore texture and HQM collectible art
3 Months Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
3 Months Ago
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3 Months Ago
merge from main -> fix_hotbar_swap_overstack
3 Months Ago
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3 Months Ago
merge from comfort_fixes
3 Months Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
3 Months Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
3 Months Ago
merge from main (conflicts resolved)