126,551 Commits over 4,171 Days - 1.26cph!

4 Months Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
4 Months Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
4 Months Ago
Cleanup, and more server defines checks
4 Months Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
4 Months Ago
spotlight_cleanup
4 Months Ago
Merge from main
4 Months Ago
Security Spotlight blockout update
4 Months Ago
Fix new scientists not being able to open doors
4 Months Ago
Fixed the ambient lighting when painting on signs at night
4 Months Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
4 Months Ago
metabolism_compile_fix -> main
4 Months Ago
Compile fix
4 Months Ago
Client compile fixes
4 Months Ago
player_metabolism_tick_accuracy -> main
4 Months Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
4 Months Ago
syncvar_demo_fix -> main
4 Months Ago
shallow_water_slowmotion -> main
4 Months Ago
chippy_repair -> main
4 Months Ago
sleeping_bag_offcentre -> main
4 Months Ago
Store progress, started featured tab
4 Months Ago
Merge from naval update
4 Months Ago
Merge from main
4 Months Ago
Committing changes to update branch
4 Months Ago
Steam inventory refresh button fix
4 Months Ago
inreased culling distance of supermarket shelves
4 Months Ago
fixed gaps in small oilrig structure top model and collider
4 Months Ago
locker open lod1 shelves fix
4 Months Ago
fixed flickering from env volume in gas station garage
4 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
4 Months Ago
fixed sewer volume clipping in water treatment
4 Months Ago
fixed flickering from env volume in oilrig computer room
4 Months Ago
large oilrig env volumes slightly brighter
4 Months Ago
Fixed delivery drones sometimes not making it to their destination
4 Months Ago
Disabling graphics jobs on Mac builds
4 Months Ago
Compile fix again
4 Months Ago
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4 Months Ago
Store fixes and tweaks, checkout flow
4 Months Ago
Compile fixes
4 Months Ago
merge from climate_volume_blending_fix
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
4 Months Ago
Reduce odds of re-hiding after peeking
4 Months Ago
Reduce odds of flanking
4 Months Ago
Improve and simplify flanking pathfinding
4 Months Ago
Don't allow partial paths when flanking
4 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
4 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
4 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
4 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)