126,551 Commits over 4,171 Days - 1.26cph!

4 Months Ago
Start setting up flanking state
4 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
4 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
4 Months Ago
RustButton uses OnPointerClick
4 Months Ago
Generic popup are fullscreen
4 Months Ago
Settings screen tweaks, aligned the texts
4 Months Ago
RustButton toggle Unpress fixes
4 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
4 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
4 Months Ago
Default trimmedAssetWarmup to true
4 Months Ago
Manifest
4 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
4 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
4 Months Ago
Steam inventory crafting and crate opening new UI
4 Months Ago
Merge from trimmed_asset_warmup
4 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
4 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
4 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
4 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
4 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
4 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
4 Months Ago
Steam inventory progress, crafting stuff
4 Months Ago
Added pages to the phrase search window, it was dropping results
4 Months Ago
Add audio cue when scientists are surprised
4 Months Ago
merge from crosshairmode_droppeditem_fix
4 Months Ago
Started steam inventory screen
4 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
4 Months Ago
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4 Months Ago
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4 Months Ago
Store overlay page prefabs Cart fixes
4 Months Ago
Populate existing filters with defaults on init
4 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
4 Months Ago
wind turbine sound update
4 Months Ago
merge from main
4 Months Ago
Floating cities greybox progress Security tower greybox
4 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
4 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
4 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
4 Months Ago
Merge from main
4 Months Ago
Fix a bug preventing the rotation arrow from restarting
4 Months Ago
Makes surprising scientists less inconsistent
4 Months Ago
Tie the state of the refresh button to the current ogoing search
4 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
4 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
4 Months Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
4 Months Ago
Temporarily disable look at proc anim
4 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
4 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
4 Months Ago
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4 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.