143,537 Commits over 4,383 Days - 1.36cph!
tweaked marketplace electric wires, general polish before attacking other areas
unfucked some smoothing groups on the demolished side of apartment building
server_browser_update_2 -> main
- Increased distance/player score to 50-50 for default sorting
- Compile fix
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list
Bypasses the big ass export, its near instant depending on what you refresh
Test list is now sorted alphabetically so using the context menu doesnt shuffle things around
Fixed typo that included all editor tests to the server CI test list
- Add distances away to each of the servers in km
- Convert it to miles if in the USA
Some cleanup.
Convar some hardcoded vlaues
Dont disable the country selection button
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
-OnCountryChanged event - attached the country button
- Cleanup with country selection choices
krieg chainsword better charm positon
Resetting lights to their original shadow strength when shadow caching is disabled
merge from mortar_prototype
Refactoring and cleaning up TestListExporter
Added some timing logs, helps finding the slowest param resolutions
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Fix a bunch of the country select settings
merge mortar_prototype to main
merge aim blending for mortar to mortar_prototype
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
industrial garage door
- merged sub objects on skin model
merge from mortar_prototype
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- Setup convar to support auto detecting country or not
- Added checkbox to enable/disable it in country selection
- Minor set of bug fixes
Commiting a bunch of shelved wip
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
Forgot to refresh the test list
merge from automated_testing
More work on kitchen lino for penthouse apartment
Triangle bug splash test fixes
Moved one turretpod case to trianglebug
merge from automated_testing
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Set legacy shelter door and wooking workbench bbq owner id when spawning
removed dummy from hierachy and re exported fbx
vendingmachine_updateammocount_nre -> main
Update animator to include blend trees
Fixed tutorial completed commands not running quietly
Fix update ammo count nre
merge from automated_testing
merge from automated_testing/raiding
Another raiding test and some inspector tweaks
Updating ballistic armour and bdu set skinning
main -> server_browser_update_2
Finally fixed the flaky raiding tests
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex
Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first.
ST avg: 0.88781ms
MT avg: 3.1281ms
Tests: ran perf tests
Update(tests): add TestMTPressure unit test
Wrote it cause my ConcurrentBag based pool is misbehaving
Tests: ran new unit test