135,123 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Rotated Crossbow worldmodel again
1 Year Ago
Bugfix: FullDemoServer - properly drop packets that were recorded before initial world save Still not sure if it's the best option, as I worry we might miss a couple packets. Alternatively could just clamp timestamp to 0. Tests: Played back the server demo - managed a full playback(previously it was stuck at start)
1 Year Ago
Added right click method to print out npc vending orders into a nice text format
1 Year Ago
Baseline
1 Year Ago
Ensured the rest of the siege towers are in the correct bundle
1 Year Ago
Ensured siege tower is in the correct content bundle
1 Year Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
1 Year Ago
Updating battering ram hardware rig
1 Year Ago
Added separate reflection modulation support to the environment volumes
1 Year Ago
Add placeholder sounds for the tiger
1 Year Ago
Update: SaveRestore - separate save-to-stream processing from main loop - Done every end of frame This made it problematic in editor, as our regular saving loop is disabled by default in editor. Tests: recorded full server demo with 1 min chunks - saw the saves being generated for each chunk
1 Year Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
1 Year Ago
Clean: FullServerDemo - separate benchmarking code to a partial class Tests: editor compile in Client, Client+Server and Server modes
1 Year Ago
Buildfix: don't leak server-only callbacks for IDemoProcessor Tests: compiled in editor in Client mode
1 Year Ago
Reassign tiger skeleton bones
1 Year Ago
Forward OnDied to entity component
1 Year Ago
Bugfix: FullServerDemo - record server info in editor - Removed previous static globals Reimpelemented via IServerCallbacks so that we have 1 point of modification instead of multiple Tests: Recorded a session on Craggy in editor - generated json had the data
1 Year Ago
Update: FullServerDemo - create a save when starting a new chunk - Moved chunk logic outside of packet serialization - Using double buffering of packets when performing a save, to sort which packets go along which save/chunk - Packet timestamps are now resolved during recoridng time, not during demo thread's serialization stage(as that can be deferred and out of sync) - Moved all demo-related logic from BaseNetwork to BaseNetwork.Demos Mostly done with the recorder side. Tests: Ran around on craggy with editor's autosave enabled and at max frequency (1 second), and demo recording at min chunk length(1 min).
1 Year Ago
▍ ▊▊▇▇▄▉ ▋▆▄▋▊█▋ ▉▄▆▆▌▅▆▄▋▊ ▋▆ █ ▉▆▌▇▇▊▇ ▊▋▌▄ ▇▇▄▄▅▇▌▋▌▆█ ▊▅▌ ▊█▋ ▌▌▄▊▄▊▍ ██▊█▍▄▄▋▅▆ ▍█▄▅▌ █▌▍▇ ▅▅▉▋▉▋▆ ▊▌▍▌█ ▆▋ ▅▊▋▊▇▌▋▆▋▉▍▌▅ ▇▊▍█▅▊▋▉▌▌ ▋▅▋▋█ ▆▌▆▋▊▊▍▉▅ ▋█▅▉▍█▄▌▊▉ ▌▄▌█▊ ▋▉ ▅▆▋▍▉▊▄ ▇▍▌ ▇▅▆██▄ ▌▋▋▉▅▊█▌ ▍█▅▍███ ▉▍▅ █▊▌▅▆▌▅ ▆▍▉▋▊ █▄▇▍ ▄▋▍▆▇▉▋▌▄▄ █▄▍ █▇▋▅ ▄▍▋ ▅▊█▌▇▍▊▍ ▅▆▄▅▊██ ▋▉▋▌▍▍
1 Year Ago
assigned tiger avatar definition to tiger anims
1 Year Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
1 Year Ago
Hook tiger weak hit anim
1 Year Ago
Experiment with bleeding
1 Year Ago
Override hurt now that we have the method
1 Year Ago
Cherry pick entity component hurt method addition
1 Year Ago
Small polish to jungle floor kits (ongoing)
1 Year Ago
Merge from main
1 Year Ago
Update tiger gait speeds
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
fixed lunar dividers not being destroyed after frame is destroyed
1 Year Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive
1 Year Ago
compile fixes
1 Year Ago
Merge from primitive
1 Year Ago
Allow in third person
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
Merge from main
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix horse comfort not working with new ridable horses
1 Year Ago
Codegen