125,564 Commits over 4,171 Days - 1.25cph!

10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
10 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
10 Months Ago
fixed entity bounds on ice sculpture
10 Months Ago
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10 Months Ago
meta changes on some collider meshes
10 Months Ago
manifest update
10 Months Ago
Committing walkway changes to switch branch
10 Months Ago
merge from wolf-sound-tweaks
10 Months Ago
roof conditionals colliders and then some
10 Months Ago
Re-enable deployment checks
10 Months Ago
Merge from io_infinite_power
10 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
10 Months Ago
Merge from io_infinite_power
10 Months Ago
None compile fix
10 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Applied fixed timing to dragon rocket launcher
10 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
10 Months Ago
Siege tower decay reset when used
10 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
10 Months Ago
Updated catapult icon
10 Months Ago
Collision effects and minimum collision force tweaks
10 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
10 Months Ago
Siege weapons decay
10 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
10 Months Ago
Car shredder now shows proper icon and localized name on death screen
10 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
10 Months Ago
Fixed server / client errors
10 Months Ago
Merge from main
10 Months Ago
Merge from hab_hominglauncher
10 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
10 Months Ago
Merge from main
10 Months Ago
Remove old and accidental files
10 Months Ago
Merge from localcoord-emission
10 Months Ago
Merge from main
10 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
10 Months Ago
Merge from main
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix wolves leaping too far
10 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
10 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
10 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
10 Months Ago
merge from fix_teleport2grid_foundations -> main
10 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
10 Months Ago
Try fixing compile error from junkpile despawn