125,565 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Try fixing compile error from junkpile despawn
10 Months Ago
merge from qol_junkpile_despawn -> main
10 Months Ago
tweaks
10 Months Ago
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10 Months Ago
Add emission support to localcoord shader
10 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
10 Months Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
10 Months Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
10 Months Ago
Initial RPC send and receive framework for stats using protobuf
10 Months Ago
Working on jungle walkways
10 Months Ago
ballista ammo lods and prefabs
10 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
10 Months Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
10 Months Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
10 Months Ago
exported updated wolf attack ledge animation
10 Months Ago
Merge from admin_invis_command
10 Months Ago
merge from wire_slack_fix
10 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
10 Months Ago
merge from main
10 Months Ago
Polish jump trajectory and weightiness
10 Months Ago
Catapult projectiles naming
10 Months Ago
enforce burst compatibility on Point3DGrid
10 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
10 Months Ago
Feed entry script with basic setting
10 Months Ago
Fixing skinning issue for catapult rope
10 Months Ago
merge from main
10 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
10 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
10 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
10 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
10 Months Ago
exported updated wolf attack ledge animation
10 Months Ago
Admin stats entry layout
10 Months Ago
blurring a slightly larger radius than the carve
10 Months Ago
updated exports for view and worldmodel
10 Months Ago
cleanup (wrong namespaces and nested jobs)
10 Months Ago
removed unused sculpture convar
10 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
10 Months Ago
Basic UI Setup
10 Months Ago
Catapult ammo projectiles speed and gravity tweaks
10 Months Ago
roof conditionals link
10 Months Ago
increase time before simplification starts - flickers less between hits with slower tools
10 Months Ago
Deleted old towing test prefabs
10 Months Ago
jungle building skin - prefabs for roof conditionals
10 Months Ago
manifest
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
running simplification on editor-generated default block - re-generated block
10 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
10 Months Ago
adjusted deploy volume obb on ice sculpture
10 Months Ago
Merge from ai_wolf_iteration