125,565 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Merge from main
10 Months Ago
Include System reference, fixes compile error
10 Months Ago
Clean out old textures
10 Months Ago
Merge from main
10 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
10 Months Ago
more wip
10 Months Ago
Underwater visibility increase.
10 Months Ago
merge from queue_improvements
10 Months Ago
merge from analytics_rcon_improvements
10 Months Ago
Fix lock typo
10 Months Ago
Fix compile errors on client
10 Months Ago
merge from analytics_identity_mgmt
10 Months Ago
Dropped gun test Cleanup
10 Months Ago
Cleaned up old tests
10 Months Ago
Added unloadweapons command
10 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
10 Months Ago
WIP
10 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
10 Months Ago
SimpleBuildingBlock upgrading wip
10 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
10 Months Ago
Fix wolves suddenly stoppinng when fleeing
10 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
10 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
10 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Double the warning radius, only show turret marker if hostile.
10 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
10 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
10 Months Ago
merge from qol_variable_zoom_scope -> main
10 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
10 Months Ago
merge from qol_variable_zoom_scope -> main
10 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
10 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
10 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
10 Months Ago
Fixed T1 shell ejection not working.
10 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
10 Months Ago
Removed debug
10 Months Ago
Removed old commented-out code
10 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
10 Months Ago
Fixed ore tests following the recent hot spot changes
10 Months Ago
Ores test compile fix
10 Months Ago
merge from main
10 Months Ago
merge from qol_dropbox_new_slots -> main
10 Months Ago
Fix item filter on mailbox input
10 Months Ago
Fix mailbox loot panel after splitting into two inventories
10 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
10 Months Ago
Merge from discofloor_rotation
10 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
10 Months Ago
Fixed noclipping breaking held entities entirely