135,559 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
1 Year Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
1 Year Ago
Localized general store items names and subtitles
1 Year Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
1 Year Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
1 Year Ago
world_update_2 -> radtown_npc_drivethrough
1 Year Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
1 Year Ago
Basic Bradley backend spline setup
1 Year Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
1 Year Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
1 Year Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
1 Year Ago
Localized item store (still a few pages left)
1 Year Ago
merge /main/DPV -> /main/world_update_2
1 Year Ago
Reverted accidental Procedural Map scene change
1 Year Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
1 Year Ago
Hooked up water well NPC avatar
1 Year Ago
Merge from elevator_ShouldNetworkTo_fix
1 Year Ago
Merge from team_ids_run_from_server
1 Year Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
1 Year Ago
Merge from main
1 Year Ago
Post merge compile fixes, manifest
1 Year Ago
Merge from main
1 Year Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
1 Year Ago
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1 Year Ago
dpv sound polish
1 Year Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
1 Year Ago
Fixed water well NPC's not appearing properly on the hunting trophy
1 Year Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
1 Year Ago
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1 Year Ago
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
1 Year Ago
Fixed missing physic mat define on sidecar bike
1 Year Ago
update MapImageRenderer to match map shader water logic
1 Year Ago
Restored F7 report popup texts size
1 Year Ago
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1 Year Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
1 Year Ago
Cliff DecorUniformTest progress / better coverage
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Various fixes
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from enable_monument_scenes -> main
1 Year Ago
Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name )
1 Year Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
1 Year Ago
initial 3p setup, entity updates