243,099 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Close the recorder window after completion.
3 Months Ago
Fixed the tunnels no build volumes I missed
3 Months Ago
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3 Months Ago
Restore skeleton compile to how it used to be, we're missing optimizations by just keeping every bone no matter what
3 Months Ago
particle.collision uses particle model renderer
3 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
3 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
3 Months Ago
Update ParticleModelRenderer to use listener
3 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
3 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen.
3 Months Ago
Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen.
3 Months Ago
merge from PPD branch
3 Months Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
3 Months Ago
Explain why we're not just always calling Path.GetFullPath
3 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
3 Months Ago
merge from main
3 Months Ago
Fix regression with rooted paths without volume labels on Windows xoofx/zio#92
3 Months Ago
Optimize cross-filesystem operations Adds a new function to that resolves a path through all underlying filesystems. Allows cross-file system operations to resolve to the final FS and call operations directly on that file system. Merge pull request #94 from agocke/optimize-fscross Optimize cross-filesystem operations Fix cross-filesystem operations in MountFileSystem Remove duplicated code Merge pull request #95 from GerardSmit/fix/mount-filesystem-crosscopy Fix cross-filesystem operations in MountFileSystem Added failing test for rooted path without volume on Windows xoofx/zio#92
3 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
3 Months Ago
Converted jungle ruin walls to prefabs
3 Months Ago
Merge from main
3 Months Ago
Rejigged ruins folder structure, added colliders
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
subtracting RailFix - server unable to boot
3 Months Ago
merge from save253
3 Months Ago
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
3 Months Ago
First pass on separating elevator lifts from their parent entity
3 Months Ago
Leaderboard backup, run #12703
3 Months Ago
Log when granting
3 Months Ago
Merge from minigun_unload_fix
3 Months Ago
SERVER compile fix
3 Months Ago
Merge from simulate_compile_errors
3 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
3 Months Ago
Merge from main
3 Months Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
3 Months Ago
Move SpriteRenderingWidget up to SpriteTools namespace Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into. Hook up SpritesheetImporter to TilesetEditor window
3 Months Ago
break sfx break piece fading break particles card break scale
3 Months Ago
100m was quite limiting to the available spawn area, try 75m
3 Months Ago
Increased minimum train spline end distance from 60m to 100m
3 Months Ago
Merge 🚲💤 -> main
3 Months Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
3 Months Ago
Fixed issue with smoke lingering. Missing mat change.
3 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
3 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
3 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
3 Months Ago
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI AmbientLight component defaults to Gray color
3 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
3 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
3 Months Ago
Damage, weakspot & impact fx. Applied to prefab.