147,795 Commits over 4,444 Days - 1.39cph!

11 Months Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
11 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
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11 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
11 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
11 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
11 Months Ago
Make Linux happy
11 Months Ago
priv prefab tweak
11 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
11 Months Ago
11 Months Ago
added textures and updated material for pilot hazmat backpack
11 Months Ago
11 Months Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
11 Months Ago
add per-biome, per-weather fog start distance ramps
11 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
11 Months Ago
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11 Months Ago
Merge from medical bay props
11 Months Ago
Simpify filtering logic
11 Months Ago
merge from main
11 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
11 Months Ago
Improvised walkway progress
11 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
11 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
11 Months Ago
Set up python anims, entity and override controller
11 Months Ago
Handle static array constructors, skip convars when resetting static fields.
11 Months Ago
fixes after merge
11 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
11 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
11 Months Ago
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11 Months Ago
PlayerBoat prefab cleanup
11 Months Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
11 Months Ago
Moved all overlay modals in the canvas overlay parent
11 Months Ago
center FP logo more
11 Months Ago
Hazing iteration for distance.
11 Months Ago
cannon materials, textures and gibs
11 Months Ago
All popups background scale to fit 21:9+ ratios
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Shockbyte localization fixes
11 Months Ago
turn off toggles for flashlight, fog, and rain before screenshots
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
11 Months Ago
Notification Clean up
11 Months Ago
Merge from parenting_trigger_tests
11 Months Ago
NRE and localization fixes
11 Months Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
11 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
11 Months Ago
Removed hero logs