134,342 Commits over 4,262 Days - 1.31cph!

1 Year Ago
Make killscientists command also kill new scientists
1 Year Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
1 Year Ago
fixed terrain blend map for Lake_a
1 Year Ago
Re-implemented player catapulting
1 Year Ago
Update spawns in desert mil base dwellings
1 Year Ago
/main/indirect_instancing:
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
Bake covers for mil desert base
1 Year Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
1 Year Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
1 Year Ago
initial ui sign.update.sculpture prefab variant
1 Year Ago
Started organising options layouts
1 Year Ago
exported edited wolf attack ledge rm animation
1 Year Ago
Merge from bag_pickup_auth
1 Year Ago
Fixed bag interactions when in auth
1 Year Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
1 Year Ago
Updated workshop scene set dressing for new rocks
1 Year Ago
merge from font_updater
1 Year Ago
merge from caminfo_barrel_squeeze
1 Year Ago
merge from fix_toolgun_LOD
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
merge from fix_binocular_2024
1 Year Ago
merge from bag_pickup_auth
1 Year Ago
merge from store_gesturepack_uiscale_fix
1 Year Ago
More socket fixes
1 Year Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
1 Year Ago
WIP
1 Year Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Fridge is now an IO entity, requires 5 power
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name
1 Year Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
1 Year Ago
Merge from xmas2024
1 Year Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
1 Year Ago
Make Hammer use gmod.exe when generating GameConfig.txt
1 Year Ago
Gallop gait tweaks
1 Year Ago
merge from xmas2024
1 Year Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
added textures and set up mats for the knight armour
1 Year Ago
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