161,296 Commits over 4,597 Days - 1.46cph!

1 Year Ago
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1 Year Ago
Merge from main_merge_31_oct_try_again
1 Year Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
1 Year Ago
Fixed wonky 3P chainsaw orientation.
1 Year Ago
Merge from shiplighting
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Merge from (parent) naval_update.
1 Year Ago
Added lighting to the 4 variants with bespoke tweaks.
1 Year Ago
Spotlight.on.cool flare tweak.
1 Year Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
1 Year Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
1 Year Ago
Merge from foliage_swap
1 Year Ago
Merge from main
1 Year Ago
Override the lerp, not the position
1 Year Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
1 Year Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
1 Year Ago
material color tweak to better track the unoptimised original look
1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
1 Year Ago
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1 Year Ago
added walkway A ambience files
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
1 Year Ago
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1 Year Ago
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1 Year Ago
heavy_helmet_overlay_fix -> main
1 Year Ago
Fix binoculars + the heavy helmet from rendering weird
1 Year Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
1 Year Ago
Undo changes to reflection/refraction view setup
1 Year Ago
lets try undoing water reflection changes
1 Year Ago
security tower a lod3 baked now
1 Year Ago
setup flashlight refresh vm anims
1 Year Ago
Heavy plate helmet repose
1 Year Ago
Exhaust fixes.
1 Year Ago
Stray light fix. Cleanup.
1 Year Ago
Final polish.
1 Year Ago
merge from main
1 Year Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
1 Year Ago
menu_bootstrap_change -> main
1 Year Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
1 Year Ago
Remove 2 more random things
1 Year Ago
Moved ambient flies to prefab & improved them.
1 Year Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
1 Year Ago
Adding v4 snowmobile shooting anims
1 Year Ago
riot hat repose
1 Year Ago
merge from boat_building
1 Year Ago
Fix compile error in SocketMod_Anchor
1 Year Ago
Fix compile error
1 Year Ago
Try undoing SSAO related changes
1 Year Ago
Merge from floating_cities