127,761 Commits over 4,201 Days - 1.27cph!

3 Years Ago
Increased rotation range a little more
3 Years Ago
Increased turret rotation range
3 Years Ago
Fixed gunner overlay staying open in a couple of situations
3 Years Ago
Removed obsolete comment
3 Years Ago
Minicopter class. Allows the population setting to still be called minicopter.population
3 Years Ago
Changed every network id & item uid from uint to long
3 Years Ago
Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
3 Years Ago
Fixed ores counting as produced & smelted products counting as consumed
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Made the attack heli gunner cam a bit brighter
3 Years Ago
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
3 Years Ago
Fixed unassigned preintegrated fresnel FGD lookup table
3 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
3 Years Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
3 Years Ago
New roof variants for the portacabin buildings
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Make sure we always have full anisotropic texturing in editor, when not playing
3 Years Ago
Organizing, naming, nuking
3 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
3 Years Ago
Prefab backup
3 Years Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
3 Years Ago
save++ network++
3 Years Ago
main -> save235
3 Years Ago
bit more
3 Years Ago
Moved placement ghost functionality to its own class
3 Years Ago
wip
3 Years Ago
Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
3 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
3 Years Ago
Weapon placement rotation is no longer a clientvar
3 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
3 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
3 Years Ago
Parameter tweaks, fixed issue with raycasting
3 Years Ago
codegen
3 Years Ago
merge from main
3 Years Ago
More gunner UI improvements
3 Years Ago
Show key control guide in the gunner UI
3 Years Ago
Use no gravity on heli rockets, so that they fly straight to target
3 Years Ago
Smaller crosshair shows where rockets are aiming
3 Years Ago
UI indicates when rockets are reloading
3 Years Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
3 Years Ago
Lighting tweaks WIP & related mats & post profile.
3 Years Ago
Add ingredients to item definitions
3 Years Ago
Fixed everything related to indirect specular + removed more useless legacy code
3 Years Ago
merge from wildspawn
3 Years Ago
merge from main
3 Years Ago
remove some debug logging now I've tested
3 Years Ago
wip spawn with saddle changes
3 Years Ago
Added a special padding to wall, doorway, window, half wall, roof walls block
3 Years Ago
Merge from WorldModels