146,149 Commits over 4,413 Days - 1.38cph!

25 Days Ago
remove default value on recoil pitch duration
25 Days Ago
Phrase contexts
25 Days Ago
Fixed copypaste names not being truncated in list view
25 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
25 Days Ago
Cherry picking Jenkinsfile changes
25 Days Ago
Added FPBuild to list of files that should be ignored by plastic
25 Days Ago
Merge from workbench_upgrades
25 Days Ago
Merge from main
25 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
25 Days Ago
merge from defaultsortingorder_update
25 Days Ago
Merge from main
25 Days Ago
removed gear crafting cost from binoculars
25 Days Ago
merge from workbench_upgrades
25 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
25 Days Ago
efficency now excludes beancans and gunpowder
25 Days Ago
server compil;e fix
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
merge from main
25 Days Ago
merge from mortar_prototype
25 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
25 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
25 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
25 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
25 Days Ago
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25 Days Ago
Fix NRE when no editor window is selected
25 Days Ago
Ensure mask update group is provided
25 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
25 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
25 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
25 Days Ago
Fix mortar first person arms disappearing sometimes
25 Days Ago
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25 Days Ago
Merge from main
25 Days Ago
Fix typo
25 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
25 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
25 Days Ago
Fix HE color in mortar UI
25 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
25 Days Ago
Fix duplicate internal IDs on the new mortar animations
25 Days Ago
Fix hidden items showing up in the vending machine search
25 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
25 Days Ago
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25 Days Ago
update export with fix's to IK positions
25 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
25 Days Ago
empty_country_fix -> main
25 Days Ago
merge from main -> apartment_complex_monument
25 Days Ago
Fix countries not being shown in the drop down country selection window
25 Days Ago
merge from rfreceiver_modding_fix
25 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
25 Days Ago
merge from steaminventory_newitem