147,710 Commits over 4,444 Days - 1.38cph!

12 Months Ago
merge from main
12 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
12 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
12 Months Ago
Change UI sounds and fix NRE when deployed in third person
12 Months Ago
prefab host server modal
12 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
12 Months Ago
Anchor prefab/script setup. Manifest.
12 Months Ago
Animations and Server browser tabs
12 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
12 Months Ago
Update Gesture icons to 512x512
12 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
12 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
12 Months Ago
Anchor boiler
12 Months Ago
Fix scientists looking at your feet instead of your head
12 Months Ago
merge from minigun_3p_fix
12 Months Ago
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12 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
12 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
12 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
12 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
12 Months Ago
Fix some issues running the editor using bundles instead of repo assets
12 Months Ago
Server browser design clean up
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
merge from outpost_mission_fail_cooldown
12 Months Ago
merge from snapping_cant_deploy_fixes
12 Months Ago
merge from snapping_buildingblock_padding_fix
12 Months Ago
merge from abyss_barrel_sitem_remove
12 Months Ago
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12 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
12 Months Ago
Compile fixes
12 Months Ago
More gesture wheel fixes
12 Months Ago
Polished gesture list, split assigned and unassigned gestures
12 Months Ago
Apply delta time
12 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
12 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
12 Months Ago
Compile fix
12 Months Ago
UI_Window warning editor only
12 Months Ago
Gesture menu progress
12 Months Ago
Restored store cart button
12 Months Ago
Small fixes and tweaks
12 Months Ago
Restored F1 item menu
12 Months Ago
Subtract 124976
12 Months Ago
Subtract 124978
12 Months Ago
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12 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
12 Months Ago
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