130,585 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Add function location to `lua_find(hooks)` commands
Update gmod_physiterations desc to specifically mention constraints
Fixed ATI1N and ATI2N names being swapped
Utilities tabs dynamically load convar defaults for default preset
Clean ups
* Removing GMOD_Player::ViewPunch, Weapon_Drop and OnTakeDamage overrides (did nothing), m_iCallSpawnTimer and m_iStartTick which were unused at all
* Removing CHL2_Player ::GetAutoaimVector, ShouldKeepLockedAutoaimTarget, BumpWeapon, Weapon_CanUse (all were doing nothing, or were Xbox only)
* Remvoed autoaim_unlock_target which is now unused
Allow fractional tickrates (i.e. 66.666), and clamp the result
* Clamped between 1ms and 100ms
Ragdoll inherit submaterials from their parent entities
* This can't work for gibs because gibs are different models and have gib models usually have different material IDs
Zombie gibs/headcrabs inherit materials/render mode
Fixed saving dupes not updating "My Dupes" immediately
Do not draw Tool Gun help and HUD in vehicles
Improve usage of tools from inside of vehicles
* Ignores the vehicle entity for traces
Improve spawnmenu spawning trace while in vehicle
* ignores vehicle the player is in
* Also make dead players who are not admins be unable to spawn stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add floating city 3 & 4 to monument menu and tropical island 1 - 4
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_deep_sea_wipe -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates
try catch deleting the entities so the delete coroutine is less likely to break
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix fully global networked entities not getting killed when the deep sea wipes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from analytics_queue_rewrite
- Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation
- Added support to edit upload intervals (tied to existing same server vars)
- Adjusted uploaders for some tables to avoid trying to send to our backend
Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Update(editor): AnalyticsV2 - emit session start event
This is to make validating analytics on the backend easier (as this helps to form a full session)
Tests: with logging enabled observed session-start being fired before player_connect for server is sent
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update female torso skin weights to fix neck seam
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from shorevector_disabled_terrain_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebaked Tropical 3 and 4, slope data was broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                handling disabled terrain properly in shore vector bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static string lights optimization / made them all one material and enabled batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Krieg shotgun viewmodel updates
- Deploy into ADS fixed
- Timing of reload exit fixed
- Fire anims match response time, fire rotation speed increased on cylinder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small boat crane prop LODs and COL, prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix chainsaw viewmodel fx not showing up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows
Removed shadow casting from the static lantern via override in the medical bay tent 
Fixed a few small bugs in the medical bay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deep sea island tree spawning code, not needed anymore
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added "Cannot build in the deep sea" toast when trying to build in the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - add support for changing upload intervals
- made RuntimeProfiler and TickLogger adjust their intervals
Tests: enabled runtime profiler and changed interval - confirmed sent when expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - restore gameplay_events upload interval
Accidentally submitted while testing it yesterday
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Set tropical3 and tropical4 terrain to Terrain layers
Rebaked shore vectors and S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made a proper material for the sea floor of the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
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                floating city 4 bug fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets
Done by pumping steam event queue while analytics thread is shutting down
Tests: unit tests and ran Client mode in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_boat_paste -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add error log indicating what entity failed to paste when exception was thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when loading a steering wheel without SteeringWheel protobuf
- fixes pasting boats in completely broken physics state
- old boat pastes still may not work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase deep sea terrain distance from 600m -> 750m
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rear turret reload animation actually walks up to the rear turret rather than having fixed feet
Fix issues with the turret rotation not being set to 0,0
 
                
                
                
                
                
             
         
        
            
            
            
                
                One shot animation system changes:
Fix incorrect full body mask
Make additive argument actually do something
Enable/Disable leg animator rather than just blending weights
StopCurrentOneShot will nuke any previous running coroutines