193,212 Commits over 4,049 Days - 1.99cph!

19 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
19 Days Ago
Fix Bugbait and Gravity Gun reporting 0 as Clip1/2 Make SLAM consistent with weapon_frag Use primary ammo type instead of secondary ammo type. Move crossbow effects clientside Fixed sparks only playing for non local clients Fixed crossbow load glow appearing on view model when using built-in third person mode weapon_crossbow handles addons setting its clip to 1 Updated TTT (Community Contributions) * Adds FCVAR_NOTIFY to various ConVars * If voice drain is enabled, it will not be applied to admins anymore by default * Changes some text used in the main menu "New Game" section * Allows Innocents to pick-up dropped Detective hats by default * Adds an option to disable the Karma system via the main menu "New Game" hosting * fix players sometimes being revealed as dead when they chat/voicechat right as they die (again) Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush
19 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu.
19 Days Ago
cherrypicking 119093
19 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
19 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
19 Days Ago
jungle_update -> boomerang
19 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
19 Days Ago
More wip
19 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
19 Days Ago
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19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from main
19 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
19 Days Ago
wip movement before repositioning
19 Days Ago
jungle_ruins b/c S2P
19 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
19 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
19 Days Ago
Merge from env_volume_performance_testing
19 Days Ago
enabled r/w on jungle earth pit collision mesh
19 Days Ago
Corrected a code comment
19 Days Ago
merge from main
19 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
19 Days Ago
Merge from main
19 Days Ago
merge from jungle_update
19 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
19 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
19 Days Ago
slight edit to tiger ledge attack anim
19 Days Ago
Possible fix for AnimationFlagHandler NRE
19 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
19 Days Ago
Merge from jungle_update
19 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
19 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
19 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
19 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
19 Days Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
19 Days Ago
Merge from protobuf_fixes
19 Days Ago
Fix protobuf codegen generating invalid data for large protos (maps)
19 Days Ago
Fix compile error
19 Days Ago
19 Days Ago
main -> vending_machine_fridge
19 Days Ago
Subtract vending_machine_fridge for now 118770
19 Days Ago
Subtract the correct one this time
19 Days Ago
19 Days Ago
19 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
19 Days Ago
Merge from jungle_update
19 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
19 Days Ago
set up lake interior meshes + interior shader variant for lakes
19 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)