193,466 Commits over 4,079 Days - 1.98cph!

40 Days Ago
Merge from easterinflatablehorse_DLC
40 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
40 Days Ago
and more
40 Days Ago
Remove unneeded debug logs
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- List rewrite - Added license
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Merge from main
40 Days Ago
Merge from softcore_update
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Merge from bag_changes
40 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
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Merge from parent
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merge from softcore_update -> aux2
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merge from tc_changes -> softcore_update
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Add comment
40 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
40 Days Ago
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- Setup more IK settings in code - Add missing IK error
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merge from softcore_update -> tc_changes
40 Days Ago
Fix keylock not spawning locked when corpse is repaired
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- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
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fixed 3p revolver remaining open if weapon is swapped during reload
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Implement list pooling into FastIK
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merge from softcore_update
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merge from softcore_update/deployable_corpse
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Tweaked corpse decay durations
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Smaller fridge corpse
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Corspes do not spawn from decay damage
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Fast IK code cleanup + namespace change
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- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
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Legacy furnace corpse
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Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
40 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
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Merge: from parallel_validatemove Tests: none, no conflicts
40 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
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Fridge corpse Fixed fridge gibs not using skins
40 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
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Clean: Lenght -> Length Tests: compiles in editor
40 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
40 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
40 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
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Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
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Merge: from main Tests: none, no conflicts
40 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
40 Days Ago
Added newly baked AO to long tshirt
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▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
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merge from vclouds
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merge from main
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Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
40 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
40 Days Ago
main -> vines