193,473 Commits over 4,079 Days - 1.98cph!

41 Days Ago
Merge from softcore_update
41 Days Ago
Merge from bag_changes
41 Days Ago
41 Days Ago
Merge from parent
41 Days Ago
Parent merge
41 Days Ago
Bed corpse setup
41 Days Ago
Merge from main
41 Days Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
41 Days Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
41 Days Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
41 Days Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
41 Days Ago
Merge from clear_bushes_radius
41 Days Ago
Unsaved
41 Days Ago
Attack VFX (Not using IK script for now because script bug.)
41 Days Ago
merge from softcore_update -> aux2
41 Days Ago
merge from respawn_changes -> softcore_update
41 Days Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
41 Days Ago
Parent merge
41 Days Ago
Merge from main
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge from clear_bushes_radius
41 Days Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
41 Days Ago
Merge from main
41 Days Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
41 Days Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
41 Days Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
41 Days Ago
merge from softcore_update -> respawn_changes
41 Days Ago
merge from softcore_update -> aux2
41 Days Ago
merge from tc_changes -> softcore_update
41 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
41 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
41 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
41 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
41 Days Ago
merge from softcore_update
41 Days Ago
merge from softcore_update
41 Days Ago
merge from main
41 Days Ago
merge from 117533 horse costume world model
41 Days Ago
removed old horsecostume model and set outline script on chicken costume
41 Days Ago
merge from softcore_update/deployable_corpse
41 Days Ago
changed ui sounds to cloth and burlap sack
41 Days Ago
Updated bounds of all container corpses
41 Days Ago
Fixed some rail / road / river intersection issues
41 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
41 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
41 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
41 Days Ago
Corpse ingredient tweaks
41 Days Ago
Collider fix on retro and shockbyte tc corpses
41 Days Ago
Disabled show health info on elec furnace corpse
41 Days Ago
Improved corpse repositioning on ground missing
41 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"