196,030 Commits over 4,110 Days - 1.99cph!
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
Backup: F15E Cinematic prop prefab + textures (from Alfie)
Fix multidraw convar so it's enabled by default
Cache meshes so we don't copy the same one to the GPU multiple times
Add memory usage of multidraw buffer
Fixed some issues in the last commit
Don't do hand IK during the parachute deploy animation
Added new SetParameterAnimatorBehaviour component, should be useful in the future
added anim for canopy with handles tucked in
radar lock alarm audio files
Add an extra shader param to StandardMap to overlay detail on the map
IK hands to handles (still a bit broken during the deploy, will fix next)
increased player input scale ( after dampening player anims)
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
Scrap heli minor population convar fix
Tool to list all shaders (so we know what shaders to pay attention to)
Fix shaders to make cliffs work with multidraw
Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
Fixcars convar adds flares. Manifest update.
Merge Main -> AttackHeliFlares
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
chute anims and animator update
Merge HAB Armor Damage -> Main
Set up HAB armour damage visuals
Standardize the way we detect meshes with read/write disabled
Merge Bill's hammer repair branch.
Removed my commented debug logs.
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Armor now modifies HAB health directly.
Armor entity forwards damage to parent HAB.
Save/load support.
Panel.GetNumLines works with TextEntry
Fixed crashes with filesystem printing warnings
Update global_networked_bases/2021
Mark instancing meshes readable
Change path of prefab converter to only prefabs to speed it up
Update global_networked_bases/2021
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU
default to CPU upload meshes
Mark meshes readable for instancing
Add tool to ensure every single mesh used for instancing is marked read/write enabled
exported edited homing missile launcher rig and view model animations
Fix global entities being hidden when leaving network range
Cherrypick
86740 (ensure mesh is uploaded to GPU)
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
Fix twig foundation having renderers disabled in prefab
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
Update global_networked_bases/2021