200,001 Commits over 4,140 Days - 2.01cph!

47 Days Ago
Revert 123163, was not a good idea
47 Days Ago
merge from main
47 Days Ago
merge from lr300_skinnable_fix
47 Days Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
47 Days Ago
merge from main -> party_system
47 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
48 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
48 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
48 Days Ago
Store featured items loaded from the manifest
48 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
48 Days Ago
Better naming and parameters in npc shooting component
48 Days Ago
Manifest
48 Days Ago
Merge from trimmed_asset_warmup
48 Days Ago
Merge from main
48 Days Ago
Pull hardcoded asset references from scripts too
48 Days Ago
Simplify scientist shooting logic
48 Days Ago
New bulb models
48 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
48 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
48 Days Ago
Super simple notifications window blockout
48 Days Ago
48 Days Ago
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48 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
48 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
48 Days Ago
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48 Days Ago
il_postprocessor_build_fix -> main
48 Days Ago
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48 Days Ago
main -> new_menu
48 Days Ago
Manifest
48 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
48 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
48 Days Ago
tube lights wip implementation
48 Days Ago
Merge from main
48 Days Ago
Merge from trimmed_asset_warmup
48 Days Ago
Include fx prefabs in warmup too
48 Days Ago
removed old bullet_container folder and contents as it's no longer needed
48 Days Ago
Security Spotlight Prefab update
48 Days Ago
cherrypicking 123058
48 Days Ago
atmosphere height falloff
48 Days Ago
Prefab update speakers
48 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
48 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
48 Days Ago
Speaker blockouts update
48 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
48 Days Ago
ship_searchlight textured
48 Days Ago
Spawn new scientists on small oilrig
48 Days Ago
Reduce odds of scientists charging
48 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths